We kept improving the game afterwards and released the final version
of Toto Temple Deluxe on PS4, Xbox One, Wii U and Steam on September
29th 2015.
They've released on all the at-the-time mainstream platforms, I don't think the choice of consoles is what I'd blame anything on.I can't decide if that's better or worse than Xbox. Xbox One isn't the original Xbox? And do I want Series S or X?
That said all the jokes at the time likely helped make it clear to everyone that the Xbox One was the new model. And Series S/X is just two letters, nobody seems too confused by that.
Just look at these names:
one, one S, one X, series X and series S
I had so much trouble figuring out which xbox was “the new one” when I considered buying one last year.
Though, Microsoft is never one for making names simple.
Not sure that you do, especially when offering "just add multiplayer". Clear sign that you are not a solo game developer.
Appeal of buying essentially party game where you need other people in same room to get the most of it (games like that are rarely good singleplayer) is very low, even worse in pandemic.
Not saying it would make game succeed, as that's still 90% marketing in oversaturated indie market, but it is a thing that would make me go "nope" if I saw what I like then read that it is local-only, hell, it did in many cases.
*I don't know how successful Overcooked was, but it was successful enough for them to make Overcooked 2
The PS4 was well ahead of any other console in sales long before the game was released onto the Wii U. I don't know their exact sales distribution, but I think a better game on PS4 and maybe Xbox One would've sold a lot more copies.
DAE this sounds like somebody mocking a siren?
They still paid for the initial development, so it is hard to argue that was a bad place to start.
Throughout the article I kept coming back to how generic the name sounds. It conjured pictures if the digital slot machines that are free mobile games, with gameplay loops mostly consisting of waiting or paying money to skip wait timers. The name "Toto" being associated with gambling sure doesn't help either. I would've never clicked a link with that name no matter how good you make your game look.
A lot of genuine effort and care went into this but with an uninviting name and, by their own admission, a complicated control screen, no amount of art or advertising would've convinced me as a consumer to buy it.
This would've been a smash hit on a flash games site, and it would've probably sold well if Ouya had succeeded.
One thing I find interesting is that online multi-player wasn't added as a feature during development. I understand how overworked the lone dev must've been, but adding an easy way to play with friends would've surely boosted sales.
I also wonder if the game would've gotten more sales on a handheld. I think the 3DS might've made this a great little party game, especially if you follow the "stream a limited version of the game to your friends" model that made DS local multi-player so interesting. Now, with the Switch out, with its built-in local multi-player features, the game might've gotten a popularity boost as well.
It's sad to see a game made with so much love fail, but with problems in do many key areas I'm surprised it took them this long to admit defeat.