Re:Releasing an indie game on 3 consoles at once and failing...
by zirgs on Monday June 19, 2023 @03:03AM
(#36388133)
Microsoft decided to name their consoles that way, because they didn't want their console to be one number behind the PlayStation.
Re:Releasing an indie game on 3 consoles at once and failing...
by alpaca128 on Monday June 19, 2023 @03:14AM
(#36388198)
So instead they chose three numbers behind the PlayStation, and 359 numbers behind its predecessor? Not sure I follow that reasoning. Not to mention they could just jump to the same number as PlayStation used, just like MS also skipped Windows 9.
That said all the jokes at the time likely helped make it clear to everyone that the Xbox One was the new model. And Series S/X is just two letters, nobody seems too confused by that.
Re:Releasing an indie game on 3 consoles at once and failing...
by zirgs on Monday June 19, 2023 @09:49AM
(#36391068)
They chose a naming system that's not based on sequential numbers to both differentiate themselves from SONY and also to avoid being one number behind. Nintendo is doing the same.
Re:Releasing an indie game on 3 consoles at once and failing...
by fomine3 on Monday June 19, 2023 @03:09AM
(#36388173)
They solved it on 360. Its successor should be 361.
Re:Releasing an indie game on 3 consoles at once and failing...
by sbm_au on Monday June 19, 2023 @03:39AM
(#36388349)
They could have used increasing rotational degrees - Xbox 360, 540, 720, 900 and so on. Just like action sports, very extreme.
Re:Releasing an indie game on 3 consoles at once and failing...
by falcor84 on Monday June 19, 2023 @11:52AM
(#36392494)
Of course, and then, when they're ready to go all-in, they'll backfill Xbox 180 /s
Re:Releasing an indie game on 3 consoles at once and failing...
by happymellon on Monday June 19, 2023 @03:36AM
(#36388338)
XBox 365.
Re:Releasing an indie game on 3 consoles at once and failing...
by chihuahua on Monday June 19, 2023 @12:06PM
(#36392666)
Xbox N Enterprise Edition
Re:Releasing an indie game on 3 consoles at once and failing...
by ginko on Monday June 19, 2023 @09:05AM
(#36390612)
They also could have gone with Super Xbox or Xbox⁶⁴.
Re:Releasing an indie game on 3 consoles at once and failing...
by Guillaume86 on Monday June 19, 2023 @12:08PM
(#36392691)
They should have skip a number and aligned on PS numbers
Re:Releasing an indie game on 3 consoles at once and failing...
by happymellon on Monday June 19, 2023 @03:35AM
(#36388333)
And at a glance I have no idea whether S is better than One without going to Wikipedia.
Re:Releasing an indie game on 3 consoles at once and failing...
by wodenokoto on Monday June 19, 2023 @03:53AM
(#36388434)
Xbox names are the worst.
Just look at these names:
one, one S, one X, series X and series S
I had so much trouble figuring out which xbox was “the new one” when I considered buying one last year.
Re:Releasing an indie game on 3 consoles at once and failing...
by dm_me_dogs on Monday June 19, 2023 @09:24AM
(#36390815)
I'm a pretty big supporter of Xbox (had every console they've so far released, heavy into Game Pass) and my god they need to get naming right. They should have called it the "Xbox 4" or something to make it simple.
Though, Microsoft is never one for making names simple.
Re:Releasing an indie game on 3 consoles at once and failing...
by jeroenhd on Monday June 19, 2023 @10:37AM
(#36391533)
Xbox naming is terrible but at least their target audience seems to know how to keep them apart. I don't think that can be said about Nintendo's audience, which since the Wii has always seemed not as dedicated to console gaming as their competitors' audience is. I've never heard of a die-hard Wii fan, at least, though with the Switch they made up a lot of ground.
I can't decide if that's better or worse than Xbox. Xbox One isn't the original Xbox? And do I want Series S or X?