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Re:Quake's lightning gun bug explained by vinyl7 on Thursday June 15, 2023 @08:34AM (#36339555)
Hobbyists have already made their own implementation of Nanite. It's not that complicated.
Re:Quake's lightning gun bug explained by ehaliewicz2 on Thursday June 15, 2023 @02:05PM (#36344341)
It has been over a year since the algorithm has been explained in quite a bit of detail.

Hobbyists make complicated things quite regularly, although I don't know about 10x quake.

10x a quake for modern hardware, maybe (could be quite simple)

10x software rendered dos quake with loads of asm, probably not.

Re:Quake's lightning gun bug explained by ahahahahah on Thursday June 15, 2023 @03:56PM (#36345653)
In that sense, neither is the quake engine.