Re:Quake's lightning gun bug explained
by vinyl7 on Thursday June 15, 2023 @08:34AM
(#36339555)
Hobbyists have already made their own implementation of Nanite. It's not that complicated.
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Re:Quake's lightning gun bug explained
by ehaliewicz2 on Thursday June 15, 2023 @02:05PM
(#36344341)
It has been over a year since the algorithm has been explained in quite a bit of detail.
Hobbyists make complicated things quite regularly, although I don't know about 10x quake.
10x a quake for modern hardware, maybe (could be quite simple)
10x software rendered dos quake with loads of asm, probably not.
Re:Quake's lightning gun bug explained
by ahahahahah on Thursday June 15, 2023 @03:56PM
(#36345653)
In that sense, neither is the quake engine.