Hobbyists have already made their own implementation of Nanite. It's not that complicated.
Re:Quake's lightning gun bug explained
by ehaliewicz2 on Thursday June 15, 2023 @02:05PM
(#36344341)
It has been over a year since the algorithm has been explained in quite a bit of detail.
Hobbyists make complicated things quite regularly, although I don't know about 10x quake.
10x a quake for modern hardware, maybe (could be quite simple)
10x software rendered dos quake with loads of asm, probably not.
Re:Quake's lightning gun bug explained
by ahahahahah on Thursday June 15, 2023 @03:56PM
(#36345653)
In that sense, neither is the quake engine.
The idea is that, the derivative came after the virtuoso. Of course what came after is more complex costs more takes more is more impressive blah blah. Dismissing those that thought the thought or solved for a problem before it was, is such a dumb thing people do.
Similarly there's the work nvidia is doing, using AI technology to upscale graphics instead of rendering things at 4K.