Re:Bringing emulation into the 21st century (2021)
by masswerk on Wednesday June 14, 2023 @12:09PM
(#36328061)
Also mind:
> Alright, if you’ve got this far I’m sure you’ve realised that the whole project is something of a joke. That said it is also an interesting intellectual exercise to consider whether it’s remotely possible to achieve >=2MHz with the architecture delivered.
2MHz with an architecture, which is up to 21st century hypes, that would be some! ;-)
Re:Bringing emulation into the 21st century (2021)
by masswerk on Wednesday June 14, 2023 @02:57PM
(#36330835)
Now, everybody knows that gigahertz is a generic unit for fast used by the Gig Economy, when they rent a user's processor for free by making them pay for a subscription!
(More correctly, it's a rating scale for user processors, like, Gig-A-rental, Gig-B-rental, etc. So, if you target 2.1 times Gig-A-rental class processor power available in the user base, which is also known as "Hertz" among insiders, you're targeting 2.1 GigAHertz.) ;-)
Re:Bringing emulation into the 21st century (2021)
by masswerk on Wednesday June 14, 2023 @10:01PM
(#36335523)
Thank you! As a continental guy, I wasn't quite sure myself, when and how the UK joined this madness. In all fairness: adopting metric on the one hand, but also US billions on the other hand, is a bit odd, not to say, confusing… Is this the British idea of diplomacy? :-)
Re:Bringing emulation into the 21st century (2021)
by jvanderbot on Wednesday June 14, 2023 @02:33PM
(#36330472)
> This culminated in the implementation of an 8080 microprocessor utilising a modern, containerised, microservices based architecture running on kubernetes with frontends for a CP/M test harness and a full implementation of the original Space Invaders arcade machine.
Re:Bringing emulation into the 21st century (2021)
by ur-whale on Wednesday June 14, 2023 @04:54PM
(#36332488)
Yeah, I'm waiting for the next article: "a nocode implementation of a PS3 emulator, how we pulled off implementing the GPU, running at 10 second per pixel".
Re:Bringing emulation into the 21st century (2021)
by ur-whale on Wednesday June 14, 2023 @04:51PM
(#36332461)
> Alright, if you’ve got this far I’m sure you’ve realised that the whole project is something of a joke.
I was there after the first paragraph.
I'm even surprised this monstrosity can pull off 1KHz.
Glad this is satire and I hope this will be read properly by the hordes of young devs wasting their youth energy and lifeblood on building everything cloud/react/js because it's supposedly hip.
I got suspicious at this line:
> Secure by default (mTLS on all function calls)
I thought to myself, what does HTTPS/TLS have to do with writing an emulator, normally a local-only piece of software?
No it's not :)
> Alright, if you’ve got this far I’m sure you’ve realised that the whole project is something of a joke. That said it is also an interesting intellectual exercise to consider whether it’s remotely possible to achieve >=2MHz with the architecture delivered.
2MHz with an architecture, which is up to 21st century hypes, that would be some! ;-)
(More correctly, it's a rating scale for user processors, like, Gig-A-rental, Gig-B-rental, etc. So, if you target 2.1 times Gig-A-rental class processor power available in the user base, which is also known as "Hertz" among insiders, you're targeting 2.1 GigAHertz.) ;-)
> Rewrite more things in rust.
I actually WTF'd.
Do we even need code anymore? I'm pretty sure that Ansible + YAML is turing complete, right? /s
> In order to install the emulator you will need the following:
> An existing kubernetes cluster with sufficient space for ~200 pods.
https://github.com/21st-century-emulation/space-invaders-kub...
I was there after the first paragraph.
I'm even surprised this monstrosity can pull off 1KHz.
Glad this is satire and I hope this will be read properly by the hordes of young devs wasting their youth energy and lifeblood on building everything cloud/react/js because it's supposedly hip.