Also, it scans your eyes for identification. Someone stealing your device probably won't bring them at all closer to your data.
Eh? Things like watching videos on a flight were tried with Samsung Gear VR or Google Day Dream. It flopped. Want a virtual office on a flight? Well fire up Virtual Desktop on an Occulus today and you've got exactly that - no controller needed.
On a flight something like Occulus' passthrough mode looks perfectly adequate - after all, the whole point in that scenario is to isolate not to socialize. So the plain/train/bus usage seems questionable, and do you really want to travel with something that bulky?
The low res, jerkiness, having to use controllers, etc. wether or not the apple experience is worth it is up to the person.
I don't see these as "metaverse" glasses or VR/AR as much as a $3500 display.
From Carmack's Oculus Connect 2018 talk:
> With Oculus Go, about 80 percent of usage time has been for viewing "media" and only 20 percent for gaming.
> Oculus Go and Rift are much "stickier," he says, with users that "come back... week to week and spend a lot of time in it."
https://arstechnica.com/gaming/2018/09/carmack-oculus-quests...
if the vision pro gives me a laptop-mac experience in vr without needing a separate computer with me, that's a pretty compelling use case to me
And you should be able to have your separate computer, with the lid closed, and it still be running, projecting its desktop inside the headset.
(based upon today's videos)
will be interesting to see what's possible in their os for it vs macos or ios
At that level this is an easy buy.
The use case I imagine is that you still use your laptop keyboard and trackpad like normal, but now you just have a screen floating above it in whatever the ideal size/position is for you. For this to work of course you have to still be able to see your laptop. But if the marketing is to be believed it'll do that quite well.
Laptops have terrible ergonomics it’s near impossible to get proper posture while traveling.
- Laptop stands help but introduce a new set of problems around the distance of the screen and keyboard height
- Hard to find adjustable office chairs anywhere
- If you’re in a city where you’re walking for hours a day, carrying a larger laptop gets tiring
Like the iPad, it seems I wouldn’t be able to do anything productive on the Reality Pro due to the lack of any sort of meaningful coding tools.
1. Since it's an extended display over wireless, bandwidth limitations mean you're limited to just a single 4k resolution monitor floating in space (they mentioned that it simulates a single 4k monitor in the demo)
2. You also would have to bring your laptop with you
To me, one of the major value propositions for something like the Vision Pro would be that it could replace your laptop entirely. But it doesn't seem like that will be the case, at least based on what they've announced.
Oh! you're not the captive audience of a strangers unwanted small talk then? That's been an undesirable part of traveling solo for a lot of people. The shoulder tap will still work fine if you need to get past somebody to stand up.
To be fair I’m not regularly on planes/trains so maybe I’m just not annoyed enough by it.
I have a set amount of hours I can be social every day, I prefer to use those towards the people I care about. Not someone who's bored on a flight and wants to chat.
Literal blindfolds are standard travel gadgets though
You can also adjust your "immersion level". As in, have the screen floating in front of you and still see the space around you, or have reality totally blanked out. Seems like at a low immersion level you'd have no problem turning to address someone trying to get your attention. The worst part might be how ridiculous you look talking to and addressing someone normally while wearing these. (though perhaps like the AirPods, the perception of it being a goofy look will fade with time)
The presentation showed AirPods in the flight scene. Presumably noise canceling on for a flight.
Similarly when when showed up close to you while you are in fill apple vision pro VR impression mode they will reduce it see this person slightly blended with your VR world
Getting to avoid the typical in-flight entertainment would be worth that price, IMO.
I don't want people talking to me on planes.
Also, I remember TotalBiscuit talking about using an Oculus headset to watch films on a plane and it being a better experience than the screen in front for him (I don't quite remember why). So it's not a new concept and this device just makes it less cumbersome, I guess.
Many such system (that I've used anyway) play very low resolution movies, on bad screens, using the laggiest Android tablets you can imagine. And you have all the other things in your eyesight distracting you.
I don't think it would feel too much worse than waking someone on the aisle up.
Not $3500, but a lot.
But it's also the one that is most open to competition because it has no ecosystem link. There are already half a dozen alternatives at $400-$1k type range that give you virtual monitors. eg: the XReal Air [0]. It's interesting that even while they are generating some interest, it doesn't seem to me that AR glasses as monitors on their own are taking off yet in a mainstream way.
So it's going to be a question of how much more it can add to that or do better than that. Is just branding it Apple enough? Maybe. But I feel like it needs at least something else than purely being a monitor to compete with the alternatives.
Or almost 50% more than 4K, per eye.
>Saccades to an unexpected stimulus normally take about 200 milliseconds (ms) to initiate, and then last from about 20–200 ms, depending on their amplitude (20–30 ms is typical in language reading).
Are you sure? Seems like plenty of time - even current iphone camera since many generations have 240fps and most android even handle 720fps mode - current iphones should handle it probsbly even in software (except their camera has quite high latency last time when tested) but they handle it in hardware R1 chip anyway. Since they using probably something like truedepth IR pattern projector, with 720fps grayscale camera should be easy to have very fast motion detector just checking only regions around dots
Works pretty well for games and media though, these are semi-popular in the Steam Deck community.
These also have zero processing and require a device to connect to, there is no positional tracking either so the display floats wherever you move your head to.
And you need your laptop also because you can't work in it the whole day.
Gz now you have to travel with two laptops each 3k expensive and you look totally funny with it in anything public.
although do not discount the skepticism made through objective observations. apple has tried ar for better part of a decade with limited success. ar/vr/mixed-reality headsets have come a long way but the realities of current technologies remain.
on the other hand, we've had established music players before ipod, people using internet-connected phones before the iphone.
in retrospect, google glasses wasn't a bad form factor all along than these ski googles!
On trains you can plug it in, but how can it be used for air travel when the external battery lasts up to 2 hours?
I think people that complain about the price are anchoring on the Quest price, same as people who anchored on MP3 player prices when the iPod came out at 10x the price. Even if the Quest was $100 or $50, I wouldn't buy it because its just not useful.
For sure I am an early adopter on this one, but as others have said, this is Gen 1. It will get cheaper, faster, smaller, better, last longer, have less bugs, etc. This is the way technology works. It makes progress.
So many unfortunate maximalist (bigger than the iPhone moment) or doomer (this is pointless and always will be) takes here. I'm glad companies still take swings in the face of the way people respond here.
EDIT: I don't see these as "metaverse" glasses or VR as much as a $3500 display which framed in that way is completely reasonable, it's $1000 cheaper than this https://www.apple.com/shop/buy-mac/pro-display-xdr