News for hackers. Stuff that matters.
Re:Apple Vision Pro: Apple’s first spatial computer by zmmmmm on Monday June 05, 2023 @06:25PM (#36204931)
I agree the simple monitor replacement use case is probably one of the best in terms of real world usefulness.

But it's also the one that is most open to competition because it has no ecosystem link. There are already half a dozen alternatives at $400-$1k type range that give you virtual monitors. eg: the XReal Air [0]. It's interesting that even while they are generating some interest, it doesn't seem to me that AR glasses as monitors on their own are taking off yet in a mainstream way.

So it's going to be a question of how much more it can add to that or do better than that. Is just branding it Apple enough? Maybe. But I feel like it needs at least something else than purely being a monitor to compete with the alternatives.

[0] https://xreal.com/air/

Re:Apple Vision Pro: Apple’s first spatial computer by notJim on Monday June 05, 2023 @06:58PM (#36205411)
Resolution information is conspicuously absent from this page.
Re:Apple Vision Pro: Apple’s first spatial computer by thfuran on Monday June 05, 2023 @08:17PM (#36206330)
Yeah, I'm not sure even this one is going to really be high res enough to make a good monitor replacement, but the other hdms I've seen certainly aren't.
Re:Apple Vision Pro: Apple’s first spatial computer by raylad on Tuesday June 06, 2023 @01:10AM (#36208359)
11.5Mpx per eye I think it said in the video.

Or almost 50% more than 4K, per eye.

Re:Apple Vision Pro: Apple’s first spatial computer by jojobas on Tuesday June 06, 2023 @07:44AM (#36211212)
That's still not capable of producing a central "work area" the angular size of a book at the reading distance with a reasonable angular resolution figure.
Re:Apple Vision Pro: Apple’s first spatial computer by pzo on Tuesday June 06, 2023 @12:40PM (#36215481)
Speculating but what if this screen pixel density is not uniform but much more dense in the center and they use eye tracking to shift those screens mechanically similar like the shift camera sensor array for image stabilization?
Re:Apple Vision Pro: Apple’s first spatial computer by jojobas on Tuesday June 06, 2023 @08:14PM (#36220973)
Google saccades. No chance eye movement can be reacted and catered for fast enough.
Re:Apple Vision Pro: Apple’s first spatial computer by pzo on Tuesday June 06, 2023 @09:09PM (#36221450)
From wiki:

>Saccades to an unexpected stimulus normally take about 200 milliseconds (ms) to initiate, and then last from about 20–200 ms, depending on their amplitude (20–30 ms is typical in language reading).

Are you sure? Seems like plenty of time - even current iphone camera since many generations have 240fps and most android even handle 720fps mode - current iphones should handle it probsbly even in software (except their camera has quite high latency last time when tested) but they handle it in hardware R1 chip anyway. Since they using probably something like truedepth IR pattern projector, with 720fps grayscale camera should be easy to have very fast motion detector just checking only regions around dots

Re:Apple Vision Pro: Apple’s first spatial computer by jojobas on Tuesday June 06, 2023 @09:20PM (#36221535)
You'd have to process and mechanically move some lenses and screens at around 50hz in sync with moving imagery.
Re:Apple Vision Pro: Apple’s first spatial computer by pzo on Wednesday June 07, 2023 @01:20AM (#36223160)
Yeah definitely this would be the most tricky part, but someone mentioned here those screen are the size of post stamp - so if that's true they probsbly closer than lenses in standard correction glasses and the shift wouldn't have to be that big
Re:Apple Vision Pro: Apple’s first spatial computer by raylad on Friday June 09, 2023 @02:14AM (#36253970)
If they alternate eyes rapidly, like active 3D glasses do, couldn't that double or nearly double the perceived resolution (if each eye is offset by 1/2 pixel from the other)?
Re:Apple Vision Pro: Apple’s first spatial computer by theshrike79 on Tuesday June 06, 2023 @02:16AM (#36208838)
1080p per eye resolution[0], not really a proper display replacement.

Works pretty well for games and media though, these are semi-popular in the Steam Deck community.

These also have zero processing and require a device to connect to, there is no positional tracking either so the display floats wherever you move your head to.

[0] https://vr-compare.com/headset/nrealair