Maybe this makes more sense:
Coming from more expressive languages, one of the good things I could say about Go's developer UX is that you are so helpless to circlejerk over abstractions that there is simply nothing else to do than to write concrete code to solve the problem.
Elm is similar versus the huge type expressive power of Haskell. Elm's type system is so minimal compared to similar languages that you can't spend hours perfecting your higher kinded advanced type abstraction that perfectly annotates and cordons off the problem domain because there isn't enough typing power to do that. You have to go "welp, good enough" and move on.
And by that you mean "invent ad-hoc code generators instead of using built-in language features from the 21st century", right?
Yes, sometimes the simplicity of the language leaves you wanting a bit more power (typeclasses, macros) but the code quality seems (to me) better with the constrained language than with the unconstrained one.
Also, doing only GUIs is quite a bit more restrictive than general purpose programming and not every fancy feature may make sense there.
One example of code generators is enums, I'd love for Go to add that as a feature, I frequently use them in other languages. Go's equivalent is a list of consts with a shared prefix, e.g. StatusOK, StatusBadRequest etc for HTTP error codes [0], then functions to do anything with them (like getting a status text for the aforementioned HTTP status codes; see [0] and scroll down a bit).
I mean it's not difficult code; nobody has to learn any new syntax or methodologies to understand enums if they already know consts / variables, functions and switch/case statements. It's just inelegant and it feels unsafe - you need a linter [1] to check for exhaustiveness of the aforementioned switch/case, on top of a ton of other linters [2] that IMO should be language features or compiler checks.
My personal gripe is struct tags that are just strings that no tooling or compile-time checks will check, they're left up to a library (or the standard library) to interpret at runtime. In other languages like e.g. Java they introduced annotations to add metadata to properties.
[0] https://go.dev/src/net/http/status.go
edit: gp, not p
And partly because it needed more thought. I'm all for more well thought out features, but there's also value in a language that doesn't move fast and doesn't break things. And I say that while Python is my main work horse, so I understand what breaking things mean.
https://news.ycombinator.com/item?id=9622417
> We have spoken to a few true experts in Java generics and each of them has said roughly the same thing: be very careful, it's not as easy as it looks, and you're stuck with all the mistakes you make.
The Go team does their homework, and they do it thoroughly. I respect that more than anything about the language. Compare with Java, that had been stagnant in committees for nearly a decade, or with Javascript, that has been bolting on features left and right; I'm mainly thinking of the half-baked OOP addition.
To their credit, they don't just throw things into the language because it's trendy or "cool" at the moment. Even if people disagree with their decisions, they are well considered and thought about decisions.
Also, languages don’t start in a vacuum, they shouldn’t have to go through the whole process from zero each time — Go absolutely failed by not incorporating it from the first version.
I like golang a lot and use it professionally and there are plenty of errors and issues that can require syntax and code that to people who aren't super proficient in it would think is over-complicated and end up fighting the compiler (channel can be awkwardly implemented and related issues and what not can be.... non-obvious..).
I've been writing a ton of rust recently and until I became proficient I felt it was really complicated and led me to fight with a compiler (borrow checker I suppose) and honestly it took me coming back to it a second time almost a year later to break through it and now i'm as productive in rust as I am in golang... but it was my familiarity, I found tools I wasn't aware of, my SQL query strings & templates are now checked statically and so I feel more productive in rust in some ways.
I definitely don't think ergonomics and features from other languages are useless! I just feel a bit overwhelmed and distracted by variety sometimes, especially when working on teams.
For example, about 50% of the JS teams I've worked with collectively agreed not to create new classes. I think I'd prefer working with JS if there were only one way to do things, but it doesn't mean that classes are bad or useless.
{ Module.record | field = value }
is not allowed. So either, you need to import record unqualified, or you need a let construction.I somewhat get the restriction on nested updates (though I don’t agree with it), but I absolutely do not understand this.
Ultimately it comes down to trying to do a cost/benefit analysis of the complexity at hand and deciding if the additional layers add enough value and how far your problem deviates from the supporting structures. The issue is, it's often quite difficult to know a priori what is helpful and what just adds complexity because goals are often moving targets and you have to try and assess the range of potential goals with the flexibility of all the middle layers you introduce.
Obsession with language features or syntax tends to move people towards building castles in the sky and being too obsessed with code rather than the software that actually runs on a physical machine. A lot of fancy features usually come at quite high runtime or compile time costs with not really meaningful benefits in a large software system.
Unless you're writing software explicitly for the sake of staring at code, unopinionated and simple, fast and pragmatic languages that get out of the way are the tool of choice for good reason.
There, I made it point-free. Isn't it much simpler?
Personally, I tend to prefer using and abusing all the sugar and tools that a compiler gives me. I find that I'm not a terribly smart person most of the time, and if a compiler engineer has a figured out a good bit of abstraction to make the code safer or more readable or faster, I'm inclined to use it.
There are plenty of success stories with this approach. Love it or hate it, I think SQL is overall a reasonably pleasant language, and almost completely removed from the underlying hardware. You think relationally with SQL, not really in terms of for loops or memory allocation.
All that being said, I will admit that sometimes I don't want to spend the entire day trying to decipher whatever the hell GHC is trying to tell me with its weird errors. Go makes you do a lot more manually, but at the same time you also don't need to understand the intricacies of a sort of approximation of type theory or linear logic.
IMO, I genuinely think that right now the two best languages in terms of abstraction usability are Clojure and F#. They both allow for lots of great abstract stuff, but they also do allow you to cheat when necessary, and being on the JVM and .NET Framework respectively, there's no shortage of libraries available.
IMO the biggest problems with almost all popular programming languages are
1) null
2) exception based error handling
such that, when you call foo() where foo is
String foo(){ blabla }
you can get a String, null OR an exception (!!!) and most compilers happily let you treat it as if it only ever returns a String.
I hope some day null is no longer a thing, and that Functional Programming types like Option, Either, Try etc in the native libraries is the new default.
incredibly, there's still no consensus as to which exceptions should be used for what and when, though these days the most common approach is to simply stick only to RuntimeExceptions, which is terrible.
Functional error handling using Option, Either, Try etc are arguably much simpler, safer and more powerful than exceptions.
Simpler because they don't rely on dedicated syntax- they're just regular objects no different to any other object.
Safer because unlike exceptions, they force callers to handle all potential outcomes, but no more. (no risk of ignoring errors and no risk of catching a higher level of error than desired, ubiquitous bugs in exception based error handling)
Powerful because they support map, flatmap, applicative etc, making it easy to eg chain multiple computations together in desired ways, which is unwieldy and bug prone when using exceptions.
It could be that, when learning Java, Python and any other language, we learn that methods return objects... and that's that. No weird dedicated syntax and magic, special treatment for returning anything other than the happy path, and the HUGE complexity that comes with it, eg the dedicated syntax itself and how it behaves, differences between checked and unchecked exceptions, hierarchies of exceptions etc etc.
In addition to that, when lists and booleans implement map, flatMap etc, you can actually reduce syntax of languages even further- there's no need for looping syntax like for, while etc, and no need for if else either. This is probably too extreme for most people, but think about it.
Rust has no exceptions in any sense of the word. Exceptions are ways to crash the program in a controlled manner with the ability for these crashes to be caught midway before the program crashes and handled correctly.
In rust you can only crash it explicitly using the panic! Macro. No handling.
The different name you are looking for is "errors". Rust has errors as do all programs. Some programs have exceptions to handle those errors. Rust does not.
If you mean "runtime crashes" then elm is the only language that is popular that uses has no runtime crashes.
[0] Example of catching, handling, and "swallowing" a panic in Rust (GTP4 wrote this): https://play.rust-lang.org/?version=stable&mode=debug&editio...
Trying to do magic and patch something on a panic and retry is cursed indeed. If it's about cleaning up resources of a thread and logging this somewhere, then there's nothing cursed about this.
> In rust you can only crash it explicitly using the panic! Macro. No handling.
You can catch Rust panics with `catch_unwind()` if you compiled your program with `-Cpanic=unwind` (default on most platforms). Under the hood it uses stack unwinding, just like C++ and co, exceptions. But Rust doesn't consider this idiomatic error handling, it's only used in a few special situations (biggest ones are test frameworks, and web servers where one buggy session shouldn't take down the process).
fun findUser(userId: String) : Either<Error, User>
is MUCH simpler and more powerful than
fun findUser(userId: String) //haha, I can actually throw exceptions that aren't in this signature, or return null (wat)
I hope you never program any safety critical machinery. I don't mean exceptions cannot be useful, just that there are circumstances where they are useful and circumstances where they are not.
That is really not the point being made. The point is rather "the language helps me keep focused on what I do, because many subtleties in other languages don't exist, and those have me overthinking things". Whether what you do is REAL work or a friday night game jam is irrelevant.
Also I wouldn't say that Elm lacks ergonomics or powerful expression features. It does lack browser API features, but I don't believe that's what the author enjoys.
The full context helps
Most languages are too powerful for my palate.
Don’t get me wrong – I love Rust and many other languages! But sometimes they’re just too much for me.
When writing Rust or JS or Haskell or Python or Lisp, I’m overwhelmed by opportunity. Should I make this generic? Should I use classes or structs? Immutable or mutable? Macros? Functional or imperative array manipulation?
I try to please compilers and coworkers and customers, but all are disappointed. Give me a woodshop and I’m lost, but give me a simple chisel and I intuitively know what to do. There’s a certain freedom in restricted toolsets.
Languages like Go and Elm spurn extravagance. They resist overcomplication. They force me to solve real problems instead of fighting compiler errors and stylistic differences.
Furthermore, consistent code makes portable mental-models. Go and Elm codebases tend to be extremely readable.
I hate this mindset. "<my favorite language> is used to solve REAL problems, other languages are not as good for creating VALUE. Any powerful language features, ergonomic syntactical sugar or tooling that does not exist in <my favorite language> is useless". So strange