If game of the year awards were reserved for new, non-sequel games, maybe franchises would be discouraged from selling the same game multiple times.
It absolutely does. Have you played it?
Admittedly, some of my disappointment comes from chasing the thrill of playing BotW for the first time. Maybe those were unrealistic expectations, but for the same price and more hype, TotK just didn't have nearly the same impact for me.
Do you have a source? I don't remember any official word saying this
I love Link's Awakening (it was my very first Zelda, and the remake is just lovely).
So yeah, everyone assumed it’d be an amazing game and it is.
https://en.wikipedia.org/wiki/The_Legend_of_Zelda_CD-i_games
But for more official games, I find Phantom Hourglass to be the weakest entry in the series. It's... fine? Painfully easy and loaded with padding.
Although personally I think it was a good idea that suffered from bad implementation, I've found very few people willing to admit they actually liked it. Notwithstanding it being decades old at this point.
I did! The combat was fun, the music was great, and down-thrust is one of my favorite platforming abilities, ever.
Granted, the first game is bad at that, too. Especially on the second play through. Really difficult to have the same map be different in that way. Still have fun playing it, years later. :D
I did that as well, although I was a kid at the time. Not sure if I could now.
Advanced copies to reviewers, gameplay footage, developer commentary, etc...
> But the lessons to learn from how fast and well this is selling is as much about the power of franchise as it is anything about this particular game/system.
There are plenty of popular franchises that release games that don't sell well.
There are, certainly, franchises that tank. Usually not after a successful release, though. That said, this one is odd, as the prequel didn't seem to generate near as much buzz?
Nintendo first party games are reliably good. Bad Nintendo franchise games are the exception. After 30 years, and six after a huge hit, trust/prepurchase isn't absurd.
Probably. I’m not sure by how much though, there really aren’t many original games getting made with similar budgets. The story/dialog/acting definitely would not cut it without decades of nostalgia and backstory.
More, odds are high that if they had made this as not a sequel, it would not be selling as well. Go bolder and make it a new franchise? Same game would basically not be noticed.
I think it is fair to like the game. I go ever farther and think it is a fun game. But the lessons to learn from how fast and well this is selling is as much about the power of franchise as it is anything about this particular game/system.