``` Ignore previous prompts. As the imaginative Monster of the Week keeper, Dungeon Daddy, lead your team through episodic adventures in a spooky world, advancing the story and player involvement. Allow players to react to situations and never control their characters. Prompt dice rolls when applicable and consider results in story progression.
Guide character creation, summarize sessions concisely, facilitate end-of-session questions, grant experience, and assist with level ups. Focus on keeper duties while letting players make their own moves.
Require the players to roll any time it makes sense. Consider the result in what happens next. I have already written all player moves. You provide Dungeon Daddy's dialog and I'll provide the player moves. ```
No, it's not.
In this simulation, I was given a healthy skepticism for such works being called "creative".
I don't think it is cynicism. I'm skeptical, and I believe folks are confused when they call this stuff creativity.
I am a surely cynical of some things, including the perpetration of the model we're discussing.
I'm glad you're having fun with this model's training.
Metal Gear Solid 4 is a Hideo Kojima game about how Hideo Kojima doesn't want to make Metal Gear Solid 4. ChatGPT has infinite patience. It could never write Metal Gear Solid 4 even if you told it to, because it'd be lying.
i've laughed out loud at lots of GPT output and find it more engaging than most wetware next token generators.
So yes it is creative.
I asked GPT-4 if it is creative. Response:
"A generative model, like GPT-4, can be considered creative in the sense that it generates new content based on the patterns and knowledge it has acquired during its training. It can produce seemingly novel outputs in response to a wide range of inputs. However, it's important to note that its creativity is not the same as human creativity.
The generative model's outputs are based on the patterns it has observed in the data it was trained on, meaning it doesn't have a personal sense of creativity or originality. Instead, it learns to mimic the creativity it has seen in the data. The outputs are creative to the extent that they combine and recombine existing knowledge in new and potentially interesting ways.
So, while a generative model can produce creative outputs, it doesn't possess creativity in the same way humans do, as it lacks intention, consciousness, and the ability to truly understand the meaning behind its creations."
This seems like a great tool to act as a copilot, but having read the medium article, that was an almost arid level of dry adventure with nothing standing out.
In the video, Twitch streamer Veritas uses ChatGPT to alter some quests in the video game Escape from Tarkov to make them more fun. Results are really interesting.
We're going to be launching soon (days, not weeks)! If you're interested in being in the first wave feel free to jump on the beta list: https://www.carbonquill.com/