You're probably better off getting a switch or a steam deck. It has the added benefit that you can finish your game afterwards, after the flight.
Yeah, but it would be more expensive than dirt cheap.
I see it all the time; you wouldn't think a huge company would have a problem spending money on something. But, at the end of the day, it's all about that department's budgets and priorities.
Everything like that on an aircraft (nice controller) has to be certified for every specific type, etc. Lots of process, paperwork, testing, etc.
There’s no analog stick and the ergonomics aren’t that great, but it’s definitely usable as a controller.
Some planes have external cameras too which can be interesting - you could have those on the inflight wifi too.
I could use my laptop but it is better suited for other tasks.
Still, it’s got to the be the most niche SF2 port ever made. Probably easy openings for the top spot.
Travel socially+locally connected.
Playing games on those screens sucks: the controls are bad, the input latency is bad, the screens are usually pretty low fps (30 in the best case), and the hardware running the games is underpowered.
Playing games on your phone is better than the screen, watching stuff is better on the screen, so while this may be a cost cutting measure I'm fine with it for the most part.
I don't like the IFE screens because of terrible hardware (unresponsive screens) and software. I always use my own device.
But you're right -- I generally don't even want to interface with the IFE and either leave it in map mode or off, if that's possible. Occasionally there's a film I'd like to watch, but never enough to watch on the seatback. On my ipad, OK.
Longest Flight I was ever on was Toronto to Munich, but my travelling was from Victoria.
I brought my 3DS with Zelda Oracle of Ages and Oracle of Seasons installed. Beat one on the trip their, one on the trip back. It was great for keeping myself entertained on the flight.
Nowadays I travel with my Switch
Pretty much all carriers have D-pad controllers, though the inputs tend to be very spongy. I don't think people use them much anyway because the touch screen is more intuitive and orienting the controller with respect to the screen is a surprisingly bad user experience (some are vertical, some are horizontal, wrapping never works well).
The games are improving a bit because the hardware is actually quite good now (some of the newer aircraft even have per-seat bluetooth). American has Plants vs Zombies, for example. I've played Luxor somwhere, and there are occasionally good puzzlers like Sokoban which I rarely play anywhere else. Annoying that the game has to cache and reload every time there's an announcement. The mid 00s systems are pretty terrible, but newer seat back displays are pretty great in terms of resolution/quality for what they are.
I think that could be a good direction: simple shared experiences that you can drop in and out of. Airlines are too cheap to spring for fast hardware, and the touch displays are chosen for durability more than responsiveness.
The tech crowd here is stuck on the technology limits, but this right here is main reason. It would drive me nuts if someone was trying to play a fast interactive game on a touch screen behind me while I was trying to sleep. It’s bad enough when people jam the screen when picking a movie.
Create fun games to play in these flights.
The games available are usually poor and slow.
Is it a technical limitation such as too many screens and not enough processing power to go around?
Or maybe no good HID (Human Interface Device) controllers? Touch-screens should be okay, especially for turn-based games, but maybe continuously pushing your finger against the screen would make the person seated in front angry after some time?
Perhaps Management doesn’t realize that video games are a popular thing?
Or is this just too much of a first-world problem and not worth the effort from the airline companies?
I’d love to see games like Rogue, X-Com, Sopwith, Jagged Alliance, Space Invaders, Asteroids, Myst, Vampire Survivors, and so on, available to play at 30,000 feet.
Maybe the airline could have these games hosted on their wifi network for downloading and playing in the browser of your personal pocket computer instead?