This is the first line in most scientific code:
import numpyWhat slows Python down is generally the "everything is an object" attitude of the interpreter. I.e. you call a function, the interpreter has to first create an object of the thing you're calling.
In C++, due to zero-cost abstractions, this usually just boils down to a CALL instruction preceded by a bunch of PUSH instructions in assembly, based on the number of parameters (and call convention). This is of course a lot faster than running through the abstractions of creating some Python object.
Nah, it’s the interpreter itself. Due to it not having JIT compilation there is a very high ceiling it can not even in theory surpass (as opposed to things like pypy, or graal python).
Python is primarily slowed down because of the fact that each attribute and method access results in multiple CALL instructions since it's dictionaries and magic methods all the way down.
How so? Python is dynamically typed after all and even type annotations are merely bolted on – they don't tell you anything about the "actual" type of an object, they merely restrict your view on that object (i.e. what operations you can do on the variable without causing a type error). For instance, if you add additional properties to an object of type A via monkey-patching, you can still pass it around as object of type A.
Also, if you are interested, “shapes” are the primitives of both Javascript and python jit compilers instead of regular types.
Commonly it creates the .pyc files, so it doesn't really re-parse your code as a string every time. But it does check the file's dates to make sure that the .pyc file is up to date.
On debian (and I guess most distributions) the .pyc files get created when you install the package, because generally they go in /usr and that's only writeable by root.
It does include the full parser in the runtime, but I'd expect most code to not be re-parsed entirely at every start.
The import thing is really slow anyway. People writing command lines have to defer imports to avoid huge startup times to load libraries that are perhaps needed just by some functions that might not even be used in that particular run.
That doesn’t really take any significant time though on modern processors.
And OCaml (which offers a productivity comparable to Python) is sensibly slower than Rust or C++.
But yes python is slow.
However I've seen good python code be faster than bad C code.
But sometimes, you do end up writing that compute heavy piece of code. At that stage, you have to learn how to write your own native library :)
Speaking of which, I've written some Python modules in Rust using PyO3, its' a very agreeable experience.
Code is "compute heavy" (could equally be memory heavy or IOPs heavy) if it's deployed into many servers or "the cloud" and many instances of it are running serving a lot of requests to a lot of users.
Then the finance people start to notice how much you are paying for those servers and suddenly serving the same number of users with less hardware becomes very significant for the company's bottom line.
The other big one is reducing notable latency for users of your software.
With Python I can write and test on a Mac or Windows and easily deploy on Linux. I can iterate quickly and if I really need "performance" I can throw bigger or more VPSes at the problem with little extra cognitive load.
I do not have anywhere near the same flexibility and low cognitive load with C++. The better performance is nice but for almost everything I do day to day completely unnecessary and not worth the effort. My case isn't all cases, C++ (or whatever compiled language you pick) will be a win for some people but not for me.