Similar to how when you buy an Apple Watch you choose the strap size.
It depends on the state in the US.
How do you think people buy glasses online ?
iPad, AirPods, Apple Watch - none of those fit your criteria, and they’re the biggest launches apple has done post iPhone (which arguably also wasn’t high-priced, it just lacked carrier subsidies at launch).
By "high end", the person you're replying to was (probably?) not referring to "luxury", but rather the "high end" of the affordability spectrum. i.e. technology that is cutting edge and hasn't yet reached economies of scale. The first iterations of each of those product lines were expensive to procure, which meant their initial margins were thinner and their initial prices were higher.
The "mass market" version of each of those products was not created until the second, third, or arguably fourth generation. Those generations are the ones where the price of components has come down, to the point where you start to see truly affordable options (iPhone SE, Airpods 2, Watch SE).
Apple's insight is that the R&D work required to produce "pro" versions of their hardware (as well as the work required to produce v1) of each product line improves the performance and cost structure of all the "lesser" versions.
They famously derive R&D budgets for gen X+1 as a function of projected profits from gen X and X-1. This connection to the "market" is a strong explanatory variable for the success of their R&D fly wheel since the iPhone. It's a major contrast against how their competitors have historically operated (cough Meta).
My 2.8lbs laptop is great for carrying around the city but its 13" screen leaves something to be desired when it comes to productivity.
It's easy and convenient to snake a power cable down my shirt and into my pocket -- I do this all the time with my corded headphones to keep the wire out of the way.
I agree that it doesn't seem very "Apple" in that it's not a sexy solution, but there may be real physical constraints to battery size here that are not surmountable without a giant breakthrough in battery technology (that would probably be bigger news than anything VR related).
It's just really bizarre to read about. Its very possible that Apple is working on a headset, but these rumors just don't sound like something they'd do.
In contrast, a wire between two parts of the body that don't move that much in normal operation is basically effortless, and besides the knee-jerk perception "eww wires" isn't a real issue. (By "don't move that much" I mean that the movement range of the spine, the longest section of body that the wire would span, is much more limited than, say, the arms. Controllers wired to a headset would be supreme chaos, but headset wired to a belt piece is not nearly as bad)
I tried the Magic Leap at work, and the computing and battery is off-headset, attached to your pants or something with a simple wire. It did not impair usage nearly as much as, say, my HTC Vive, which has a long wire to my computer I must take care not to step on or tangle myself.
On the other hand, when going out with VR friends, the Quest users are always the first to head off, due to their batteries running low, even though the humans would be comfortable continuing to use it. So I guess a place to put more battery, or even more computing power, (though that is rather more complicated) would not be a bad idea at all.
What I don't understand is this best-of-both-worlds approach that people seem to be illustrating. If you're going to be tethered either way, why would anyone use it with the battery pack plugged in? Will the battery pack be an optional accessory altogether? Will the battery pack also have the CPU in it? Where will it plug in?
There's so many questions that just don't make sense here. Even previous shockers like the Macbook notch can be easily waived with aspect ratios and the menubar - this just makes no sense to me. Especially if they're chasing benign use-cases like office aides.
> Quest users are always the first to head off, due to their batteries running low
I'm not sure if they know this, but you can charge the Quest while using it. I use the same 20-foot USB-C cable I used for tethering and it works fine, albeit adding a bit of clunk.
Running the wire down the inside of my shirt and to my hip is completely negligible. Having a wire plugged in to a stationary device / the wall is absolutely non-negligible.
1. There will be a small battery in the headset
2. Processor can't be on your waist/pocket
Yeah, but you need a really long cable or be restricted to sitting games. Most of my friends don't have that, only a short charging cable. (They use the WiFi linking for playing PC VR games)
And the one that does have a long cable fears using it for anything where you have to turn around, because there isn't much strain relief, and a broken USB port of a Quest in Brazil is an expensive repair.
Moving some of the heft to a separate module is one way to cheat and get both of those things. It's a 3rd tradeoff.
When you used wired VR in the past, was it tethered to a stationary computer? If so, then this is different at least because you're not tied to any specific spot in the room.
All that said, I agree that it's very "un-Apple-like" to have a clunky two-piece solution. But it might be a stepping stone solution to show what's possible with a lithe-but-powerful headset.
Like the dozens of headsets without batteries that preceded them? I think Apple has a shot at delivering a decent tethered VR experience or a decent standalone experience but not both. If they try chasing this $3,000 'worst of both worlds' solution, they'll never move more units than Oculus/Meta has (over 10 million to-date).
I'm being generous and assuming that this is misinformation, but releasing a product like this might be their biggest head-scratcher since the upside-down Magic Mouse.
I'm imagining that the rumored product here has a small thing you clip on your waist, not a full-blown computer with an Nvidia card and fans and stuff.
Like, if the headset's "killer app" is videoconferencing, why wouldn't you use anything else? You could use the LIDAR on your iPhone, the 6DOF tracking in a $400 Oculus Quest, the much-nicer full-body tracking of a Valve Index setup... the possibilities are limitless, and this rumor purports that Apple is choosing the worst one. I just refuse to believe something like this will ship.
That's what I was thinking, and that's not what's being rumored here. It's a small battery pack, not a 2-lb mini PC or a backpack or anything like that. I'm assuming that they got the headset really light. The Quest is still over 500g, which is heavy for being strapped to your head. So imagine they targeted the headset to < 200g, and the only way they could hit that target was to take the battery and move it somewhere else. (And also charge an obscene amount of money for carbon fiber or whatnot)
I'm not going to disagree on the price points, the lack of gaming focus at first, or any of the other complaints about this strategy. It all does seem a bit weird. But I can totally see the value in taking as much weight as possible off of the head, even if that means moving it to your belt.
The Quest Pro is a major improvement in this regard; despite being heavier on paper, it feels much lighter because of the weight distribution.
That said, I wouldn't be surprised if the waist-mounted battery pack is purely for auxiliary power for extended use, which makes sense.
1. Why can't I just plug it into a Mac/Macbook instead?
2. Does this mean the battery/compute pack will be an optional add-on?
However, Mac might not have low enough latency / high enough bandwidth for best experience. My thinking is that it will be an ultra-optimized highly integrated device designed to do just AR/VR, and that's also why it can beat all competitors which interface with standard PCs. I have a very high-end VR headset and GPU, and it just isn't good enough. Apple has to make some miracles here.
Sure but not battery-less standalone headsets as far as I know. I mean obviously they have to have a battery somewhere to be standalone, but I am not aware of other standalones that have a hip battery. I am however not an expert, but anyway we know that their big competitor Meta doesn't have a hip battery so the headset could be lighter than theirs.
> why not just put the processor in your hip too
You have all these cameras that have to be in the headset, plus the screens and other basic electronic components. To put compute on the hip you have to have a high bandwidth low latency connection to the hip pack, then back up to the headset. You already have to have an interface pcb in the headset to collect and compress the data to send over this high bandwidth interface, and the cable has to be expensive, etc. Whereas sending power up a cable is trivial. It may be that when looking at all these tradeoffs, remote compute is a net loss, but remote power is easy.
I cringed at the idea of the hip-battery idea but here are two things that came to my mind when I entertained it:
- If this is a productivity device, not for dancing around, then the USB-C battery pack could be optional. The device could be plugged in via cable when you’re at your desk.
- That braided mag-safe cable feels more like a nice piece of rope. It wouldn’t have to be that shitty tangly experience.
None of our brains work the Apple way - they have a thorough process. They implement the results.
b) Given the complaints about the weight and poor battery life of the Meta Quest Pro there needs to be a better solution than trying to balance batteries on your head.
Waist level pack makes a lot of sense especially since if you're sitting at a desk there is simply no need for batteries.
Do you know that for sure? How are we certain that the serial port isn't being used by the waist-mounted battery pack?
> there needs to be a better solution than trying to balance them on your head.
There is one - you plug it in. You can use all the Quest headsets while they're tethered to power if you want, it just defeats the purpose of owning a wireless headset. The battery life of those units will definitely last longer than your meeting, presuming the VR sickness doesn't hit you first.
All-for-all, I have to believe this rumor is fake because Apple doesn't make products like this. If Apple does release a VR headset, I doubt it will look like what's described here.
Lightweight headset connected via Thunderbolt 5 to a combined battery/CPU pack or desktop Mac.
Hopefully they just drop the standalone element altogether and go all-in on a nice tethered experience.
That's if you're into gaming which Apple isn't.
I suspect the future of VR is going to be at a desk, sofa, bed etc. with virtual screens, meetings, educational lessons, movies etc.
The problem is, none of that stuff is appealing. It's not only not a killer app, it's not even a profit driver. Games move some units, but even that is arguably clunky when you're not fully leveraging 6DOF.
So, what's the point of making a mobile headset that's not intended to be moved around? Why tether a headset that could be plugged into another machine altogether?
With the cloud, SaaS, remote working etc. the days of central IT/Procurement departments dictating the technology mix across the organisation is long gone.
Now employees are often bringing in new technologies and IT/Security are forced to scramble and figure out how to manage them.
It's exactly what happened with the iPhone/iPad and now increasingly Macs as well.
No, they're really not. Maybe at some startups, but large organizations have too much to lose by allowing random software to be installed instead of a single suite like microsoft provides. As new programs appear microsoft will continue to copy or buy them and absorb them into office, and will continue to get more and more dominant in the enterprise productivity game.
Most software these days has moved to Cloud or SaaS including Microsoft with Office 365.
And so whether you are running Mac, Windows or iPad simply isn't as important to IT/Security teams.
Some orgs I worked at had Mac as a standard machine. Not that Apple is in “enterprise business”, but they can sell hardware to some enterprises.
Regarding the battery pack, though, I don’t find that completely implausible. With some existing headsets, people have complained about discomfort from the weight of the headset. If a well-designed cable helps to reduce that significantly, why not?
Believe it. "Social presence"[0], the feeling of actually being in the room with another human being, is a very real phenomenon. Its influences are things like gaze following, head movements, hand gestures-- things flatscreen video chat has not and likely will never be able to capture veridically. Its impacts are things like empathy, affinity, trust-- things you very much care about when money is at stake.
To be excessively glib, social presence is why deals are still being won by the firmer handshake, not the better term sheet.
Can Apple deliver this today? Who knows. No one's done it outside of a lab before. But if they can, this isn't competing with video chat-- it's competing with airplanes. And if they can, $3000 is an unbeatable price.
There’s enough issues in video conferencing today with audio codec compression and video buffering and Bluetooth issues - I would not want to add an entirely virtual layer on top of that. “Can you hear me?” will be replaced by “are you angry?” when it mistranslates a facial expression. Miscommunication over digital medium (text) is already a huge issue.
Depends on the person. There are many videos [1] where people report that feeling of social presence e.g. whilst working in a virtual cafe.
Question now is whether Apple/Meta can bring that feeling to everyone.
I think it will be an expensive luxury for another while, but commonplace in a decade or so.
Time savings given back to people is worth something.
Would Apple build a VR headset & new operating system just to position it similarly to the Pro Display XDR? Because that’s what these rumors sound like - a super high end hardware for a very narrow professional market. I think the rumors must be getting at least one or two key elements very wrong because the overall picture doesn’t make much sense.