News for hackers. Stuff that matters.
Re:Apple headset leak reveals new details and confirms earli... by smoldesu on Wednesday January 04, 2023 @03:49PM (#34251323)
It all seems really odd, and the waist-mounted battery pack makes me question the credibility of this 'leak'. Apple won't let me plug in my headphones, but they will force me to wear a lithium-ion Walkman? It just doesn't make sense. The pricing is all wrong and the anticipation of a "killer app" seems way off-base. It's either a very confused product that probably shouldn't release, or a questionable leaker.
Re:Apple headset leak reveals new details and confirms earli... by gamegoblin on Wednesday January 04, 2023 @04:01PM (#34251530)
FWIW, having used the Oculus Quest, my primary thought on how to make VR go mainstream is to reduce the size/weight/bulk of the headset. Strapping the battery to my waist/chest/back/leg/arm would be strongly preferable to having it on my head.

It's easy and convenient to snake a power cable down my shirt and into my pocket -- I do this all the time with my corded headphones to keep the wire out of the way.

I agree that it doesn't seem very "Apple" in that it's not a sexy solution, but there may be real physical constraints to battery size here that are not surmountable without a giant breakthrough in battery technology (that would probably be bigger news than anything VR related).

Re:Apple headset leak reveals new details and confirms earli... by Ancapistani on Wednesday January 04, 2023 @04:33PM (#34252056)
I fly FPV drones, and use a headset for that - a Skyzone 04X. It doesn't have an onboard battery, but I can plug in a Li-Po, put it in my pocket, and let the cable just kinda hang. It doesn't get in the way and is significantly more comfortable than my Quest 2.
Re:Apple headset leak reveals new details and confirms earli... by smoldesu on Wednesday January 04, 2023 @04:11PM (#34251705)
Really? Having used wired VR, my primary thought on making VR go mainstream was to remove the wires. The Quest has problems, sure, but the vision of an "all-in-one" headset is simply so Apple that I'm not sure Apple can resist it. With more efficient hardware and more elaborate battery tech, Apple may well be able to brute-force these issues (especially if they're optimizing for video calls).

It's just really bizarre to read about. Its very possible that Apple is working on a headset, but these rumors just don't sound like something they'd do.

Re:Apple headset leak reveals new details and confirms earli... by kroltan on Wednesday January 04, 2023 @04:26PM (#34251924)
Wires by themselves are not evil, the annoying thing about what we consider "wired VR" is that the wires are attached to some fixed point in space (the computer), so you need to dedicate some spatial awareness to where the wires are and periodically untangle yourself or whatever.

In contrast, a wire between two parts of the body that don't move that much in normal operation is basically effortless, and besides the knee-jerk perception "eww wires" isn't a real issue. (By "don't move that much" I mean that the movement range of the spine, the longest section of body that the wire would span, is much more limited than, say, the arms. Controllers wired to a headset would be supreme chaos, but headset wired to a belt piece is not nearly as bad)

I tried the Magic Leap at work, and the computing and battery is off-headset, attached to your pants or something with a simple wire. It did not impair usage nearly as much as, say, my HTC Vive, which has a long wire to my computer I must take care not to step on or tangle myself.

On the other hand, when going out with VR friends, the Quest users are always the first to head off, due to their batteries running low, even though the humans would be comfortable continuing to use it. So I guess a place to put more battery, or even more computing power, (though that is rather more complicated) would not be a bad idea at all.

Re:Apple headset leak reveals new details and confirms earli... by smoldesu on Wednesday January 04, 2023 @04:37PM (#34252112)
Generally, I agree. I played a lot of Beat Saber with wired headphones to lower the latency, and the effect of two connected headpieces wasn't too distracting. I'll even concede that tethering headsets is probably the way to go, for now.

What I don't understand is this best-of-both-worlds approach that people seem to be illustrating. If you're going to be tethered either way, why would anyone use it with the battery pack plugged in? Will the battery pack be an optional accessory altogether? Will the battery pack also have the CPU in it? Where will it plug in?

There's so many questions that just don't make sense here. Even previous shockers like the Macbook notch can be easily waived with aspect ratios and the menubar - this just makes no sense to me. Especially if they're chasing benign use-cases like office aides.

> Quest users are always the first to head off, due to their batteries running low

I'm not sure if they know this, but you can charge the Quest while using it. I use the same 20-foot USB-C cable I used for tethering and it works fine, albeit adding a bit of clunk.

Re:Apple headset leak reveals new details and confirms earli... by gamegoblin on Wednesday January 04, 2023 @05:11PM (#34252616)
There is a huge difference to being tethered to a fixed device (like a desktop computer) and having a wire running to your own body. Having a wire running to your own body, you can still do all of the spinning/ducking/jumping/whatever that all sorts of games require without worrying about getting tangled.

Running the wire down the inside of my shirt and to my hip is completely negligible. Having a wire plugged in to a stationary device / the wall is absolutely non-negligible.

Re:Apple headset leak reveals new details and confirms earli... by sourcecodeplz on Wednesday January 04, 2023 @07:29PM (#34254097)
As I recall from the article, the batteries will be swappable. That means:

1. There will be a small battery in the headset

2. Processor can't be on your waist/pocket

Re:Apple headset leak reveals new details and confirms earli... by kroltan on Thursday January 05, 2023 @09:44AM (#34260208)
> you can charge the Quest while using it

Yeah, but you need a really long cable or be restricted to sitting games. Most of my friends don't have that, only a short charging cable. (They use the WiFi linking for playing PC VR games)

And the one that does have a long cable fears using it for anything where you have to turn around, because there isn't much strain relief, and a broken USB port of a Quest in Brazil is an expensive repair.

Re:Apple headset leak reveals new details and confirms earli... by function_seven on Wednesday January 04, 2023 @04:26PM (#34251921)
The most successful headset will be one that is powerful and lightweight. Right now we seem to only be able to make one of those things. If it's powerful, then it's a heavy, bulky brick strapped to your head. If it's lightweight, then it's laggy and nauseating.

Moving some of the heft to a separate module is one way to cheat and get both of those things. It's a 3rd tradeoff.

When you used wired VR in the past, was it tethered to a stationary computer? If so, then this is different at least because you're not tied to any specific spot in the room.

All that said, I agree that it's very "un-Apple-like" to have a clunky two-piece solution. But it might be a stepping stone solution to show what's possible with a lithe-but-powerful headset.

Re:Apple headset leak reveals new details and confirms earli... by smoldesu on Wednesday January 04, 2023 @04:31PM (#34252028)
> But it might be a stepping stone solution to show what's possible with a lithe-but-powerful headset.

Like the dozens of headsets without batteries that preceded them? I think Apple has a shot at delivering a decent tethered VR experience or a decent standalone experience but not both. If they try chasing this $3,000 'worst of both worlds' solution, they'll never move more units than Oculus/Meta has (over 10 million to-date).

I'm being generous and assuming that this is misinformation, but releasing a product like this might be their biggest head-scratcher since the upside-down Magic Mouse.

Re:Apple headset leak reveals new details and confirms earli... by function_seven on Wednesday January 04, 2023 @04:39PM (#34252153)
I may be showing my ignorance here... Did all those previous headsets actually work with a small belt-mounted module? Or did they connect to a gaming PC?

I'm imagining that the rumored product here has a small thing you clip on your waist, not a full-blown computer with an Nvidia card and fans and stuff.

Re:Apple headset leak reveals new details and confirms earli... by smoldesu on Wednesday January 04, 2023 @04:51PM (#34252343)
They could work with anything, really. It wasn't uncommon to see people with backpack-mounted gaming laptops or even mini PC builds connected on the other end. Point being - tethered headsets are been-there, done-that. If this rumor is true (which I seriously doubt), Apple is positioning themselves at a direct disadvantage relative to the rest of the market.

Like, if the headset's "killer app" is videoconferencing, why wouldn't you use anything else? You could use the LIDAR on your iPhone, the 6DOF tracking in a $400 Oculus Quest, the much-nicer full-body tracking of a Valve Index setup... the possibilities are limitless, and this rumor purports that Apple is choosing the worst one. I just refuse to believe something like this will ship.

Re:Apple headset leak reveals new details and confirms earli... by function_seven on Wednesday January 04, 2023 @05:14PM (#34252649)
> They could work with anything, really. It wasn't uncommon to see people with backpack-mounted gaming laptops or even mini PC builds connected on the other end. Point being - tethered headsets are been-there, done-that.

That's what I was thinking, and that's not what's being rumored here. It's a small battery pack, not a 2-lb mini PC or a backpack or anything like that. I'm assuming that they got the headset really light. The Quest is still over 500g, which is heavy for being strapped to your head. So imagine they targeted the headset to < 200g, and the only way they could hit that target was to take the battery and move it somewhere else. (And also charge an obscene amount of money for carbon fiber or whatnot)

I'm not going to disagree on the price points, the lack of gaming focus at first, or any of the other complaints about this strategy. It all does seem a bit weird. But I can totally see the value in taking as much weight as possible off of the head, even if that means moving it to your belt.

Re:Apple headset leak reveals new details and confirms earli... by LordDragonfang on Wednesday January 04, 2023 @04:23PM (#34251889)
The main problem with the Quest 1's (and Quest 2's) weight is that it's all in the front, making you feel top-heavy; you can actually make it feel "lighter" by adding weights to the back (commonly, external battery packs, but I literally strapped a ziplock bag of sand to the back and even that was an improvement)

The Quest Pro is a major improvement in this regard; despite being heavier on paper, it feels much lighter because of the weight distribution.

That said, I wouldn't be surprised if the waist-mounted battery pack is purely for auxiliary power for extended use, which makes sense.

Re:Apple headset leak reveals new details and confirms earli... by TaylorAlexander on Wednesday January 04, 2023 @04:00PM (#34251505)
I guess I really like the hip battery, because it lowers the rotational weight of the headset and allows for a larger battery without the same tradeoffs. It would make the headset lighter than all the competition that uses headset mounted battery. Apple could say "lightest XR headset on the market" while still packing it with tech. Apple loves superlatives like that. Maybe not ideal for a consumer device, but for a pro device a hip pack seems fine to me. Of course, my brain does not work the way apple does so it making sense to me is not an indicator that it is really true.
Re:Apple headset leak reveals new details and confirms earli... by smoldesu on Wednesday January 04, 2023 @04:13PM (#34251748)
There are other battery-less headsets that exist, though. Plus, if Apple is just going to offload part of the device elsewhere, why not just put the processor in your hip too? Hell, why not just run it off a Mac Mini and a Thunderbolt cable? Going halfway with the cable-based headset seems like a recipe for redundancy.
Re:Apple headset leak reveals new details and confirms earli... by Geee on Wednesday January 04, 2023 @04:46PM (#34252259)
I'm pretty sure the whole computer is on the hip. It makes sense. There's no way they could get the headset light enough otherwise. Even the best wired headsets are too heavy currently. It should be 200-300 grams to be comfortable.
Re:Apple headset leak reveals new details and confirms earli... by smoldesu on Wednesday January 04, 2023 @04:52PM (#34252358)
At that point, I have two questions:

1. Why can't I just plug it into a Mac/Macbook instead?

2. Does this mean the battery/compute pack will be an optional add-on?

Re:Apple headset leak reveals new details and confirms earli... by Geee on Wednesday January 04, 2023 @05:32PM (#34252870)
Maybe you can plug it in. But then you'd be tethered to the computer.

However, Mac might not have low enough latency / high enough bandwidth for best experience. My thinking is that it will be an ultra-optimized highly integrated device designed to do just AR/VR, and that's also why it can beat all competitors which interface with standard PCs. I have a very high-end VR headset and GPU, and it just isn't good enough. Apple has to make some miracles here.

Re:Apple headset leak reveals new details and confirms earli... by tpmx on Wednesday January 04, 2023 @05:26PM (#34252814)
The logic board in a modern iPhone is very light, perhaps 10-20 grams?
Re:Apple headset leak reveals new details and confirms earli... by TaylorAlexander on Wednesday January 04, 2023 @10:02PM (#34255354)
They would need to take all the tracking camera feeds, compress them and send them over a high bandwidth low latency interface, do the compute, then send the result back up to the displays. That all requires a bunch of interface electronics, which may eliminate the savings from moving the CPU to the hip.
Re:Apple headset leak reveals new details and confirms earli... by TaylorAlexander on Wednesday January 04, 2023 @09:59PM (#34255337)
> There are other battery-less headsets that exist, though.

Sure but not battery-less standalone headsets as far as I know. I mean obviously they have to have a battery somewhere to be standalone, but I am not aware of other standalones that have a hip battery. I am however not an expert, but anyway we know that their big competitor Meta doesn't have a hip battery so the headset could be lighter than theirs.

> why not just put the processor in your hip too

You have all these cameras that have to be in the headset, plus the screens and other basic electronic components. To put compute on the hip you have to have a high bandwidth low latency connection to the hip pack, then back up to the headset. You already have to have an interface pcb in the headset to collect and compress the data to send over this high bandwidth interface, and the cable has to be expensive, etc. Whereas sending power up a cable is trivial. It may be that when looking at all these tradeoffs, remote compute is a net loss, but remote power is easy.

Re:Apple headset leak reveals new details and confirms earli... by scyzoryk_xyz on Wednesday January 04, 2023 @05:05PM (#34252557)
This probably depends on all the other variables involved, most of which we don’t know.

I cringed at the idea of the hip-battery idea but here are two things that came to my mind when I entertained it:

- If this is a productivity device, not for dancing around, then the USB-C battery pack could be optional. The device could be plugged in via cable when you’re at your desk.

- That braided mag-safe cable feels more like a nice piece of rope. It wouldn’t have to be that shitty tangly experience.

None of our brains work the Apple way - they have a thorough process. They implement the results.

Re:Apple headset leak reveals new details and confirms earli... by threeseed on Wednesday January 04, 2023 @03:58PM (#34251480)
a) Apple lets you plug in your headphones. You just leave a 3.5mm adapter attached to them like most of us do.

b) Given the complaints about the weight and poor battery life of the Meta Quest Pro there needs to be a better solution than trying to balance batteries on your head.

Waist level pack makes a lot of sense especially since if you're sitting at a desk there is simply no need for batteries.

Re:Apple headset leak reveals new details and confirms earli... by smoldesu on Wednesday January 04, 2023 @04:08PM (#34251641)
> Apple lets you plug in your headphones.

Do you know that for sure? How are we certain that the serial port isn't being used by the waist-mounted battery pack?

> there needs to be a better solution than trying to balance them on your head.

There is one - you plug it in. You can use all the Quest headsets while they're tethered to power if you want, it just defeats the purpose of owning a wireless headset. The battery life of those units will definitely last longer than your meeting, presuming the VR sickness doesn't hit you first.

All-for-all, I have to believe this rumor is fake because Apple doesn't make products like this. If Apple does release a VR headset, I doubt it will look like what's described here.

Re:Apple headset leak reveals new details and confirms earli... by threeseed on Wednesday January 04, 2023 @04:25PM (#34251901)
What's the point of having batteries on your head if they aren't being used.

Lightweight headset connected via Thunderbolt 5 to a combined battery/CPU pack or desktop Mac.

Re:Apple headset leak reveals new details and confirms earli... by smoldesu on Wednesday January 04, 2023 @04:28PM (#34251976)
The same reason as having batteries in your phone, even though you can use it while plugged in. Most people use VR while moving around, and mobility is much easier when you're untethered. If you're going to make an all-in-one headset, that hardware should probably be one piece.

Hopefully they just drop the standalone element altogether and go all-in on a nice tethered experience.

Re:Apple headset leak reveals new details and confirms earli... by threeseed on Wednesday January 04, 2023 @04:38PM (#34252137)
> Most people use VR while moving around

That's if you're into gaming which Apple isn't.

I suspect the future of VR is going to be at a desk, sofa, bed etc. with virtual screens, meetings, educational lessons, movies etc.

Re:Apple headset leak reveals new details and confirms earli... by smoldesu on Wednesday January 04, 2023 @04:45PM (#34252235)
Well good news then! The future of VR is here, and you can already watch movies, educational lessons and virtual screens at your desk, bed or sofa. You don't need a headset to do that, even. You certainly don't need to spend $3,000 on it.

The problem is, none of that stuff is appealing. It's not only not a killer app, it's not even a profit driver. Games move some units, but even that is arguably clunky when you're not fully leveraging 6DOF.

So, what's the point of making a mobile headset that's not intended to be moved around? Why tether a headset that could be plugged into another machine altogether?

Re:Apple headset leak reveals new details and confirms earli... by Rebelgecko on Wednesday January 04, 2023 @04:30PM (#34252008)
Is there another article that talks about the 3.5mm adapter? This one makes that sound unsupported
Re:Apple headset leak reveals new details and confirms earli... by glass3 on Wednesday January 04, 2023 @03:59PM (#34251490)
Which other option is there? Only waist-mounts or backpacks are able to remove the weight of the battery.
Re:Apple headset leak reveals new details and confirms earli... by smoldesu on Wednesday January 04, 2023 @04:16PM (#34251785)
You could run a cable to a nearby Macbook Air, and use its processor/battery instead.