It’s been almost 3 years since Half Life Alyx and nothing in the Vr space has come even remotely close.
It’s the killer app problem. There are a few very cool experiences in VR, but overall it a sad environment.
I have no doubt it’ll be big. Just curious on HOW SLOWLY it’s going.
Every single person with whom I have shared my Quest 2 has said something to the effect of “is it supposed to be so blurry?” and “this thing is uncomfortable”.
The tech is really cool - and the experiences are not totally there (as you say) - but it’s not developed enough as a product.
We can hand wave away the poor resolution because the whole package is kind of amazing, but it undercuts the argument that ‘this is the future!’ when first impressions are that it looks like the past.
Graphics and visual fidelity can be solved easily. PCVR works well with the Quest 2
I got it on VR and it was awesome. It was so much more intense and fucking cool and extra flexible (I can hold a knife and a shotgun at the same time???? fucking amazing).
The main thing is that I don't want to just play video games. I like to jump around a bit and do other things. Switching apps is just really annoying in VR, usually it's not even possible.
Probably a better example is Netflix. I usually have TV shows on throughout the day, pausing them constantly for seconds, minutes, or hours, as I do something else, or often letting them play in the background. Can't do that on my Quest 2, it's either "sit in front of a TV and do nothing else" or don't.
To me, these issues are really more OS level/ platform level. The VR UX is out of whack with how I want to use it. Individually though, I can say that my experience is that a VR version of something can be way cooler.
Also, I'd like to have a keyboard interface. If I could wear something like fingerless gloves + have a keyboard hooked up and I just sit at my desk with N virtual monitors that would be amazing. But again, that's not really an "app" problem, it's the OS/platform/UX.
https://www.reddit.com/r/SteamVR/comments/manbp4/how_do_i_ge...
It’s not really possible on Quest 2 for the hardware intensive apps because it doesn’t have enough RAM and the XR2 is still weak processor
It'll happen eventually, that projects like HL-A won't seem sooo risky and not require an entity like Valve that seems to have done it mostly for bragging rights - or something.
I think given the size and cost of games like this, it's going to be a very slow crawl... and not an explosion like iPhone was.