I absolutely hate it that they removed the dislike counter, it was so valuable.
Could dislike counts/ratios per like/view/minute been part of the decision? Absolutely. Did certain topics were worse than others? Again, yes.
Is this a whole story? No. Could this have been part of the decision process? It would be hard to convince me it wasn't at least due to human nature.
Especially for software or websites, for some reason I can't find niche stuff easily on search engines, but there's an Indian guy that just tells you how to use a website. If the website doesn't work anymore I'd like to see a decreasing thumbs up ratio.
I did find a website that let me watch a video with violence in it without logging in to youtube. It looks like they just mirror the video you access from youtube. But this kind of a site will easily get shut down with some legal notice from YouTube.
I actually want a thumbs graph, to see if the video has been gaining likes or gaining dislikes recently.
THEY HAVE "NOT INTERESTED BUTTON"
IT'S JUST FUCKING HIDDEN https://imgur.com/a/fXjiBCu
All they need to do is to put it beside dislikes
It has to be control, right, surely Google are competent to fix this overnight of they wished?
My guess is, they calculate that they make more money with this configuration than the alternative.
>On December 13, 2018, YouTube Rewind 2018: Everyone Controls Rewind became the most disliked video on the video sharing platform, with 15 million dislikes rapidly surpassed the music video for Justin Bieber's song "Baby"
You can dislike random people, but Susan hearing her pupil star employees content is shit is where you cross the line. Especially when it happens again next year: "YouTube Rewind 2019: For the Record"
If you pivot a bit to Facebook videos, you can see heavily "liked" videos where huge portion of top comments are literally some form of "waste of my time", "idiotic video" and so on.
Or maybe if you're running a forum where you want to promote controversial content and hide boring content, just make the downvote act identical to the upvote, so users are incentivized to downvote and argue if they think it is argue-worthy and just ignore if they think it is too boring to discuss.
Designers may have an intention. People will apply their own needs and usage to features, in the spirit of desire paths.
<https://en.wikipedia.org/wiki/The_purpose_of_a_system_is_wha...>
<https://en.wikipedia.org/wiki/Desire_path>
If people are using "dislike" to indicate that they're not interested in content, particularly in a context in which there are few other ways to do so, then that is what the button means.
You might extend that more broadly to any aspect of a UI/UX.
In a past life I designed some elements of a content moderation / feedback system. Among the more amusing aspects of that was encountering people who told me that I was using the system I'd designed wrong.
It's not dissimilar to the buttons asking if you enjoyed your washroom visit. Sure, it seems vague and stupid, but if one of your 30 washrooms is suddenly reporting 50% "dislikes", you know something is wrong.
I know people get upset about the political implications of She-Hulk or COVID or Rings of Power dislikes, but surely one would think the positive information for the content creator outweigh the negatives here. There were times when all of Justin Bieber's content sat at around 5%. This was probably an annoyance for his PR team, but I doubt many of them thought the feature should be removed entirely.
No use case defined = use as you see fit.
In previous HN discussions, it's become apparent that some people use it to say "I am not interested in this video".
That is of zero use to other users. The video isn't necessarily bad, it's just on a topic you don't care about.
If you are instead using it to mean "this video is factually wrong" or "this video is obnoxious" that might be useful.
If you are using it to say "I don't agree with this political viewpoint" or "I don't like this movie/superhero/game/TV franchise", then that's also probably not that helpful.