First place 1.4km
Second place 3.6km
third place 9.0kmBasically, I have no idea what I'm looking at.
Unordered data always gives me pause, because from a UX perspective, "unordered" today means "reordered" tomorrow. People will eventually learn to cope with your gonzo UI via muscle memory. If you can't put what they need to click on where they can find it, you're just inconsiderate. But if you keep moving it, now you're a monster.
Mountains, I'm lead to understand, have a tendency to stay exactly where you found them, as do the ski resorts that are so often built upon them. A pin on a map representing a snow covered hill is not going to move. And if it does move, you will have bigger priorities than skiing.
As for the title, there are situations where certain activities should be a little bit inconvenient, and the fact they are inconvenient gives your brain time to talk your reflexes out of doing something truly horrible, like setting off the Halon system, or pushing the emergency stop button, shutting off an entire server room, backup power be damned.
We separate things by workflow, and by subject matter, but sometimes we additionally segregate by consequence. "Wrong lever! Why do we even have that lever?"
Or worse, you'll have some spammer posting "Fresh powder at Mt. Perfect" when it's bare ground with ice patches.
Just a large list of reports only MAY give me a faster access to the info I want. If the trail I'd like to go to today is not at the top of the list / on the first page, it would likely take objectively longer to check the conditions for the place that I want to see.
What would be best would be a map that not only provides locations of the listed trails, but also a coarse indicator of conditions — just Excellent/OK/Marginal/Closed, and maybe a number of trails/km/miles open. Click to that, and NOW the list of reports by recency will give me the detail I wanted. This would be all WAY faster (presuming a properly responsive app) than scrolling through multiple reports that aren't relevant.
So, it seems we have different ideas about what counts as "complexity". I see a map as simpler than a list with the order that I don't want; the author apparently sees it as more complex (perhaps because coding the map and the selected lists is more complex than just the one big list?).
In any case, it is an improvement.
Why keep scrolling if all the names are arbitrary? Why read one random trail report from one random person? No one has actual needs that are afforded by the original design. What’s the user story behind this? “As a sheep, I want to maximize my engagement with your application, in order to meet your KPIs?”
They write, “See, I'd made the information so readily available that it left the user no desire to dive deeper.” This is baloney. The first design presented no information at all; at best it presented a small amount of data, and data entirely abstract from any human use case.
The map design allows people to easily pay attention, on a familiar substrate, to things that are important to them. It gives users agency and confidence in the future.
You don’t need to present users with a puzzle or a journey, or to manipulate them at all. If they’re not using the UX surface you put in front of them it’s not working hard enough to show that it affords their goals. Get to know your users better, and quit falling in love with your own designs.