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Re:The computers are fast, but you don't know it by edbaskerville on Thursday June 16, 2022 @04:19PM (#31770491)
The thing that did for me is realizing that people on opposite sides of the United States can't play music together if it requires any rhythmic coordination, even with a true speed-of-light signal with no other sources of latency.
Re:The computers are fast, but you don't know it by aeonik on Thursday June 16, 2022 @05:32PM (#31771241)
jamtaba and ninjam are an open source solutions to this problem.

They allow you to buffer everyone's playing, at a user specified interval, then replays the last measure of music to everyone.

It's definitely not the same as live playing, but it's still pretty fun, and actually forces you to get creative on different ways.

https://jamtaba-music-web-site.appspot.com/

Re:The computers are fast, but you don't know it by edbaskerville on Friday June 17, 2022 @12:17PM (#31780424)
Interesting! Presumably last 12 measures if you're playing a 12-bar blues, etc.

Big downside is you're stuck playing to a metronome, which would be enough for me to skip it, but it depends on the kind of music you're playing.

I could imagine that if the music is rhythmically slow and vague and improvised, big latencies are OK, and actually might yield some pretty interesting creative results.

Another model I've thought about is to structure players in a rooted DAG, and players can hear only people upstream of them.

E.g., you could build an orchestra by having a conductor and section leaders in a room together (or at within very low latency of each other). Other players could hear the leaders and play along, and then an audience could hear everyone. You could also do something more complicated like build things out in linear or power-of-2 layers, where each layer can hear everything upstream of it, and therefore many players would get a partial sense of the orchestral effect.

This could work nicely for improvised music, too, with causality preserved.

Re:The computers are fast, but you don't know it by Aeolun on Friday June 17, 2022 @01:35AM (#31774446)
How does that work for the one playing ahead of everyone else? He just doesn’t hear anything? Or he hears his own music from 1 second ago? Or worse, other people’s music from 1 second ago.
Re:The computers are fast, but you don't know it by rocqua on Friday June 17, 2022 @02:12AM (#31774623)
I think everyone hears everyone else playing x milliseconds ago? Where x is probably decided based on the beat.

The weird side-effects are why I guess the parent said that "it's still pretty fun, and actually forces you to get creative on different ways."

Re:The computers are fast, but you don't know it by dizhn on Friday June 17, 2022 @08:56AM (#31777406)
You have to think in bars not seconds.I believe you hear your own playing in near real time and is overlayed on the bars coming from others.

It works pretty well with well structured music like the blues. You probably couldn't play well if the piece was changing tempo or key all the time.

Re:The computers are fast, but you don't know it by sklopi on Friday June 17, 2022 @02:31AM (#31774757)
You could have a metronome in the middle
Re:The computers are fast, but you don't know it by ZoomZoomZoom on Friday June 17, 2022 @05:15AM (#31775833)
It is actually the way to go with client-server programs, such as Jamulus. People from distant locations try to chose/run a server closer to their geographical (or, more properly, with a correction on how the fiber runs) middlepoint.