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Re:The benefits of “low tech” user interfaces by izacus on Wednesday May 25, 2022 @10:55AM (#31505448)
> I suppose this allows for more frequent updates, but in my experience it just leads to more bugs and more painful factory updates.

What is allows for is: cost cutting. Not having to install a mask, a button, wire harness and QA everything is a massive manufacturing cost saving. It speeds up production and lowers the amount of components that need to be sourced, installed and later made available for replacement as part of a service.

This is the same situation as with Electron apps - the savings aren't for YOU the USER, the savings are for person MAKING the thing. They get all the benefit at the cost of your user experience.

Re:The benefits of “low tech” user interfaces by zepearl on Wednesday May 25, 2022 @02:01PM (#31508183)
> What is allows for is: cost cutting. Not having to install a mask, a button, wire harness and QA everything is a massive manufacturing cost saving. It speeds up production and lowers the amount of components that need to be sourced, installed and later made available for replacement as part of a service.

I tend to have the same opinion, but at the same time I'm not convinced:

- I bought 1 year ago a new car for 80k $ => that's not cheap and in my opinion putting 4 extra buttons (up/down) or 2 extra knobs to control the temperature of the two front seats wouldn't have been an incredible engineering challenge that would have added hundreds of $ to the cost (which was anyway high).

- we have ~100 buttons that all work reliably on our keyboards, which are connected to our PCs/notebooks with just a single cable => I admit that in a car there is the extra challenge of temperature variance (car parked in the Sahara or somewhere in Iceland), but I cannot think that that's an engineering wonder (worked fine during the last 100 years).

Therefore maybe the trend is driven by designers: make everything shiny & slick, risk of having the own work thrown into the trash when taking a step back to do usability tests vs. physical controls so let's just forget about that.

Re:The benefits of “low tech” user interfaces by joe_the_user on Wednesday May 25, 2022 @03:18PM (#31509237)
we have ~100 buttons that all work reliably on our keyboards, which are connected to our PCs/notebooks with just a single cable => I admit that in a car there is the extra challenge of temperature variance

I wanted to mention that. Sure, the way auto electronics were traditionally installed was expensive but a keyboard is $20 by itself, a midi music keyboard designed for wear and having buttons and knobs is ~$150. A modular system of instruments and controls that fits around the steering wheel and has a single cable coming out could not be that expensive.

Changing to something like would require a lot of adjustment of electronics processes - different chips and voltages to allow the modularity and single cable, I would guess. But touch-screens also need this I would imagine.

Re:The benefits of “low tech” user interfaces by StillBored on Wednesday May 25, 2022 @04:01PM (#31509775)
The US backup camera fiasco was informative, because IIRC one of the domestic auto manufactures testified it was going to add $800 or some such to the price of a car (can't find a link about it). Which back then was still like 3x or so the cost of an aftermarket system. The law passed anyway, and for years its remained a high priced option, until there were lawsuits about the feds failing to enforce the law and require all cars to have them. There are various links on the web about how even the NHTSA estimated it would be ~$40 added to the price of a new car, something many found high considering the costs of the cameras and how many cars already had LCDs that could be repurposed.

Although I suspect the addition of backup cameras has given automakers excuses when it comes to rear visibility.

Re:The benefits of “low tech” user interfaces by lostgame on Wednesday May 25, 2022 @01:04PM (#31507293)
>> This is the same situation as with Electron apps - the savings aren't for YOU the USER, the savings are for person MAKING the thing. They get all the benefit at the cost of your user experience.

I hate Electron as much as the next average HN user, but isn't the benefit of Electron actually kinda for the user as well as the developer, in the sense that Electron is basically a one-stop shop for porting to other platforms?

For instance, Microsoft Teams is written in Electron. This means the application is pretty damn well identical whether users within my company are using Windows or Mac computers. There are advantages to that.

I'd say for myself, Unity is a great example of where, basically; if I went 'native', I would really only be supporting one platform, like I used to when I did game dev in the late 90's and early 00's. But Unity gives me the power to flip a switch, and then all my friends can play pretty much the same copy of my game on any platform of their choosing.

It also means if there are bugs on one platform, they usually show up on another as well; making QE and addressing bugs a little bit easier, making for a better user experience.

Not a fan of Electron, just saying that there are benefits to the user for using such a system.

Re:The benefits of “low tech” user interfaces by basisword on Wednesday May 25, 2022 @01:15PM (#31507467)
>> This means the application is pretty damn well identical whether users within my company are using Windows or Mac computers. There are advantages to that.

Disadvantages too. Unlike a website, I want the software on my computer to take advantage of the native UI and other features unique to the OS. If Electron didn't exist MS would still build teams for multiple platforms. It would disadvantage small developers but the majority of users (who use well known software developed by large companies) lose out on the prior mentioned benefits thanks to Electrons existence.

Re:The benefits of “low tech” user interfaces by stjohnswarts on Wednesday May 25, 2022 @07:11PM (#31512066)
Yep, it also gives a rather encompassing single failure point that will be very hard to replace and very expensive >10 years. Possibly more than the car is even worth at that point in time.
Re:The benefits of “low tech” user interfaces by warble on Thursday May 26, 2022 @10:29PM (#31525494)
But it's not cheaper. And the car companies make money off aftermarket parts. QA just moves to software, so you're not saving anything there either. Plus so far, screens are less reliable than analog controls, so instead of replacing a cheap knob, you're replacing a top quality screen with special manufacturing requirements due to the environment of the car cabin.
Re:The benefits of “low tech” user interfaces by m463 on Wednesday May 25, 2022 @01:28PM (#31507662)
I always hope these kinds of situations would lead to a market opportunity for someone to come in and do it right... but it rarely does.
Re:The benefits of “low tech” user interfaces by Spivak on Wednesday May 25, 2022 @01:39PM (#31507837)
You can't create a market opportunity for something without it being a differentiating feature.

2022 Honda Civic but with physical buttons probably doesn't move the needle because car buyers are price sensitive and because 2022 Honda Civic with screen is still better than alternatives.

Re:The benefits of “low tech” user interfaces by Pasorrijer on Wednesday May 25, 2022 @01:44PM (#31507930)
Funny you should mention the Honda Civic...

I had a 2017 Honda Civic Hatchback. First year of the new model design, it had a touch sensitive volume control... After that, I think it was the 2019 and up all Honda's came with a volume knob AS A DIFFERENTIATOR because the UX was so bad without it.

Re:The benefits of “low tech” user interfaces by Spivak on Wednesday May 25, 2022 @01:58PM (#31508145)
Right but that's a different market force! Customer feedback is really effective at redressing provably bad UX but it's a lot harder for that same change to happen in response to a competing manufacturer because in aggregate such a small thing isn't enough to get someone to switch away from Honda entirely.
Re:The benefits of “low tech” user interfaces by Pasorrijer on Wednesday May 25, 2022 @03:33PM (#31509422)
I mean, it's the driving cause behind me selling the car and moving to a VW...
Re:The benefits of “low tech” user interfaces by CogitoCogito on Wednesday May 25, 2022 @02:27PM (#31508549)
I think what really is needed is for these displays and interfaces to be replaceable like old car stereo decks.
Re:The benefits of “low tech” user interfaces by m463 on Wednesday May 25, 2022 @02:38PM (#31508688)
Speaking of car stereos, I've always thought they should be rack mount and then they went away completely.

I wonder if someday we'll have an open-source car, sort of like the framework laptop. I think it would be amazing. Think of the robust market that has cropped up around custom PCs and custom bicycles.

Re:The benefits of “low tech” user interfaces by astrange on Wednesday May 25, 2022 @06:10PM (#31511330)
The display in my car is a double DIN stereo that just happens to have a display on the front and a USB port. You might still be able to replace it.

It does take way too long to boot up.

Re:The benefits of “low tech” user interfaces by 0xdeadbeefbabe on Wednesday May 25, 2022 @12:59PM (#31507238)
They get the cost of a costly user experience, which isn't nothing.