I just got a Quest 2, and totally agree. It's incredible for what it can do for the price. And that it's untethered. Anyone who's into tech or interested in the future of tech should get themselves a Quest 2. The immersion level of games like Superhot VR was totally mind-blowing to me.
I also think it's the future of home workouts. If Peloton's not working on a VR system then they'll be done in five years.
And yeah totally agree - I think one of the biggest changes here is the price. $300 is insane for what you're getting out of the box.
FWIW, I'm also wary of embracing full-time VR. I'd certainly like augmented reality, but immersive VR feels like too much yet.
I wouldn't be surprised if pornhub invests in VR in some way in the next 5-10 years.
PS explaining for a friend XD
But there are also other super exciting applications like dating e.g. a dating app facilitates the first date in VR and is able to provide safety controls making first-dates far more approachable and happen earlier on leading to more successful relationships.
You will not own the implants in your body.
They will be owned by a separate third party. You may still pay for them, and you may get some value out of the proposition, but they will not be under your control.
That's perhaps the most important aspect of our future.
[1]https://www.naturalnews.com/2020-10-05-biden-wore-wire-with-...
[2]https://twitter.com/3ree6ixty/status/1352444645125414913?ref...
2) Those allegations have surfaced around every debate since 2004 (or at least one debate every cycle)
3) Who cares if they were fed lines? Speechwriting isn't their job, nor is memorizing numbers.
The longest period we have seen a presidential candidate speak extemporaneously for is ~90 minutes (Biden town hall) which is an exceedingly rare occasion that came with pre-arranged questions and was mostly prepared talking points anyway.
One of the aims of a longform podcast would be to extend the interviewee out beyond their prepared talking points to see what happens.
We are asking for too much of our politicians, so they will find ways to cope out of necessity, by limiting the exposure. We all like to think that we'd do better, but after being shafted by twats who call themselves journalists a few times we'd all be doing the same.
It's ironic that to get more than this from politicians, it seems we need to be MORE forgiving of them. That is a hard pill to swallow, as a citizen.
That's not true. Only the last president outright refused to engage in unfriendly press. Obama may have called on Fox reporters less often and only got interviewed once or twice on the network, but he still engaged them.
Is it though?
Yes. The Quest 2 is incredible. No PC required, just a headset and 2 hand controllers. Games give you a completely immersed experience in a synthetic world where you can look around, explore, play, talk to other players in real time.
It is here and I would call it super fun, but not useful (maybe that's what you were questioning). I think it may be a fad like the Nintendo Wii, or it might hang around to varying degrees. Maybe I lack imagination but I don't see people wearing AR glasses in public or to work even if they do become ultra-compact and awesome.
Some people let their excitement lead them to believe "cool fun new thing" is somehow the magical future. I played Dactyl Nightmare (VR) back in the 1990's and have been waiting for awesome home-VR since then and quest is every bit of what I had imagined maybe it could be. But at the end of the day, rec-room paintball is just Dactly or Quake Arena. A 25yr old guy at work had to show me Mario Tennis on his Switch - it's just pong with special moves and fancy graphics. What's new is old, and I don't see any revolution with VR outside of niche applications like training and some visualization. Now get off my lawn while I go play some EchoVR.
I haven't tried the Quest 2 yet, so I don't know how good it is, but to me, it's not "completely immersed" until you can interface directly with my brain to feed it false visual, auditory, smell, touch, etc. signals, as well as interpret signals I make to move around, which causes me to interact with the virtual world instead of the real world.
Anything else to me just feels kinda clunky. Certainly the stuff available now is way better than stuff from 20, 10, or even 5 years ago, but it's a far cry from complete immersion.
But it's so much more immersive than what we had before that it's still really amazing. If you had skipped computers in the 80s and 90s because they were nowhere like perfect yet, you still works have missed out on an amazing time. The same is happening now.
Not to mention that a good 10% or more of people get violently motion sick from using VR.
I do think the bio-implanted device space is going to explode at some point. Here's where I see us headed:
* VR next. If you don't have an Oculus Quest 2 or realize what a game changer it is in terms of price, power and wireless usability, you really need to get one, no matter what you think of Zuck and FB. It's the next thing. And it'll look clunky as hell 5 years from now. It's the suitcase-sized laptop of the early 90s.
* Once very portable VR becomes a thing, augmented reality wearable glasses. As in real-time, amazing visuals that are seamlessly stitched into your reality, and so advantageous you won't want to live without them.
* Then bio-implanted augmented reality with wireless charging through the skin.
That's how I see the next 30 to 50 years unfolding in terms of devices. The first step is VR as the next big platform play. Incidentally I see three spaces there:
1. VR synthetic reality. [Already here and super fun and useful]
2. 360 film [Already here but cameras getting WAY better very fast]
3. Immersive vision-based augmented reality - visuals overlaid on regular vision. [Not quite here - but we do have PoC's and will be in the next couple years]