"hey I'm thinking of making this project, do you think you'd use it?" // "Yeah sure, seems helpful I guess"
you have:
"hey, person who told me they'd use this, here's the latest update where I've implemented X feature you and some others requested, I also am trialing Y feature that I think might be cool, and I polished Z item that I saw some others were getting hung up on, do you mind trying the latest version out and letting me know what you think?"
If you're unable/unwilling to maintain those kinds of relationships/conversations over the long term, consider a PM.
Not quite: saying you'd buy something and actually forking over the cash are two very different things. I've expressed interest in many a project that—when actually made available—I decided I didn't really need after all.
Is it always practical to actually sell a not-yet-existing product? No. But do you get the same data from just talking to people? Not at all.
So for example you can ask them this:
"Give me your honest answer. Let's say I had the product ready and finished and perfected right now... would you or would you not buy it from me?"
You really need to drive at this, you don't need to actually "sell" it. Validating an idea isn't a casual thing, but you don't have to go as far as actually selling it.
It is totally possible to get these real answers out of people. Your human, they're human and are able to simulate hypotheticals quite accurately if the simulation is framed correctly.
In fact I find it highly highly mistaken to think that it is fundamentally impossible for humans to answer that question.
The odds your product will hit a target that you have no idea if it even exists or not (or what it looks like, or what it’s shape is), is often lower than if you do.
Definitely not impossible of course!
But the odds are long enough already, it’s silly to not shorten them if you can.
I've come to understand this reluctantly over the past couple months of soul searching. I would not try to start coding again (with creating a business in mind) without having first found 5-10 customers.
Someone telling OP "interesting, I would buy it" might even be worse than not trying selling it at all, as it might fool OP into working even harder for nothing in the end.
And then you have to size the market. How many other people have that problem? How do you reach those people?
I'm not too sure about _absolutely_ selling before making, but definitely do a market research and check if you can find people who would, at least theoretically, buy the product you intend to make.
If you make before you sell, you're saying that you are a visionary and people cannot understand your genius. Those are not odds to my liking, but if you like them you do you.
It's a common narrative that it's harder to be more successful as a solo founder. I don't agree because actually 66% of startups fail because of cofounder conflicts. Also startups with single founders tended to last longer and eventually achieve higher revenue (52% startups with succesful exits is solo founded). So if you are a solo founder, your risk of failing goes down significantly.
As for having someone to share your struggles, I joined this solo-ish founders community called https://FoundersCafe.io and they are bascially my co-founders without any of the drama.
I also hired out all the skillsets I lack.
Being a solo founder is fucking awesome as long as you have your needs met (emotional support + skill gaps)
Most often than not, they drag you down when incentives don't align.
But absolutely some deep questions about who you are building for are essential. There was a good post yesterday[1] ostensibly about open source, & closed source, but the conclusion was really about assessing not just purpose but audience.
[1] https://writing.kemitchell.com/2022/02/12/Devs-Use-Closed-So... https://news.ycombinator.com/item?id=30536825 (2 points, 14 hours, 1 comments)
It's a common narrative that it's harder to be more successful as a solo founder. I don't agree because actually 66% of startups fail because of cofounder conflicts. Also startups with single founders tended to last longer and eventually achieve higher revenue (52% startups with succesful exits is solo founded). So if you are a solo founder, your risk of failing goes down significantly.
As for having someone to share your struggles, I joined this solo-ish founders community called https://FoundersCafe.io and they are bascially my co-founders without any of the drama.
I also hired out all the skillsets I lack.
Being a solo founder is fucking awesome as long as you have your needs met (emotional support + skill gaps)
This usually applies to random apps but it does not generalize to every class of software, for a few different reasons. Strategies need to be appropriate for the specific market.
You'll always need to sell, but selling first is a poor move for some products.
This isn't fundamental. It's a single effective strategy out of many possible strategies. Think about it. Only certain people will buy something before you can show it to them and there's also a whole class of people who will only buy after they've seen the product.
This is why you're spending years and years spinning your wheels getting nowhere. It's a classic mistake pretty much everyone makes.
Very fundamental rule number one: Only build something AFTER you sell it FIRST.
The only time that rule doesn't apply is if you're doing a hobby project / labor of love and you're okay never making money off it.
EDIT: BTW as far as marketing and selling being outside your skillset, it's outside everyone's skillset at some point far enough back in their careers. i.e. nobody is simply born with it. The point is you develop those skills through pain, trial and error. That, or you find a business partner to handle it for you.