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Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by crate_barre on Saturday November 27, 2021 @05:14PM (#29364106)
Anyone ever get so bored of web development that they just want to make a game or some shit?
Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by Trasmatta on Saturday November 27, 2021 @05:43PM (#29364340)
Yeah, but game development is hard, and I can never keep the momentum going long enough to actually finish something.
Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by UnpossibleJim on Saturday November 27, 2021 @07:14PM (#29364941)
Just a small hint, if you care to take it. You don't have to reinvent the wheel. Start small. Small victories will build to large ones, and everyone can just use a win sometimes.

I had, had the WORST time completing a game project. I had gotten into the headspace where I thought I couldn't finish it (and, as for a large, wholly original project, maybe I can't).

I just decided to make a small match three game with minimal assets and minimal menu. Looks terrible. Unpublishable. But I finished it! I know how to plan it out, I know the warts that are involved, and I know how to get it on the platform I want should I want to publish.

There's something to be said for finishing an MVP of even a minimal project.

Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by hesdeadjim on Saturday November 27, 2021 @10:22PM (#29365908)
This advice is spot on.

Anytime I’m talking with someone at a meet-up who wants to learn gamedev, I advise them to make pong and add a new mechanic to it. If they can’t learn to do that, the odds of them making the game they envision is extremely low.

I’ve been in the industry for twelve years and have done the indie thing very successfully, and I still have low confidence when it comes to making a game that is any good. I keep waiting for it to get easier, but every time it does your ambitions increase to match.

Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by bodge5000 on Saturday November 27, 2021 @10:24PM (#29365920)
My best (or possibly worst) advice is just finish 1 thing, and from there you can't go back to not finishing something. I used to flip projects every other month, now I go years on one thing and don't even want to change.

I say possibly worst advice because there have been times, and I'm currently in such a time, where I'm working on a fundamentally flawed idea but can't give it up in favour of something else. I need to finish it and finish it well, even if it feels undoable.

Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by moffkalast on Sunday November 28, 2021 @06:35AM (#29368079)
Eh it's not that hard, there's just a lot of aspects to work on so you have to work on it consistently. Maybe try a game jam sometime, like Ludum Dare and the sort.
Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by crate_barre on Saturday November 27, 2021 @06:04PM (#29364490)
I don’t wanna die making modals and rest apis.
Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by pjmlp on Sunday November 28, 2021 @04:15AM (#29367428)
Kind of, I just decide to focus on rendering graphics/GUIs or compiler dev stuff instead, as game development is hard, pays bad and expects everyone to work like slaves while being thankful of having given the opportunity to work on a game, only to be laid off at the end of a crunch cycle just because.

Having seen how the sausage gets made has made the lose the interest of being part of such industry.

If you want to have fun doing games, try some retro game development, homebrew, or game jams.

Naturally there are studios where the above doesn't apply, sadly they are still mostly the exception, on an industry that carries crunch time as medal of honor.

Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by intruder on Saturday November 27, 2021 @10:49PM (#29366025)
Join a game jam! Every time I do one I think “At the end of the weekend I will have made a game”. Feels super good.

I suggest Ludum Dare nd GMTK jam. But there are many jams going on check out itch.io/jams

Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by pryelluw on Saturday November 27, 2021 @06:25PM (#29364630)
Yup. Currently making one. Biggest challenge is the art. I can’t draw for shit so have to hire freelancers.
Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by mindwok on Saturday November 27, 2021 @09:23PM (#29365618)
How's it been going? Any advice for people who are also terrible artists who will need to hire?
Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by pryelluw on Tuesday November 30, 2021 @10:43AM (#29393346)
Have a budget. Be patient. Clearly communicate your vision for the game in writing.
Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by j56no on Saturday November 27, 2021 @05:21PM (#29364170)
yes I’m trying to make the leap, want to create something that people use to have fun
Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by Mikeb85 on Saturday November 27, 2021 @05:30PM (#29364249)
Everyone loves games, so yes.
Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by slater on Saturday November 27, 2021 @05:30PM (#29364241)
Yep.