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Re:Multiplayer in Godot 4.0: Scene Replication (Part 1) by pjmlp on Sunday November 28, 2021 @04:15AM (#29367428)
Kind of, I just decide to focus on rendering graphics/GUIs or compiler dev stuff instead, as game development is hard, pays bad and expects everyone to work like slaves while being thankful of having given the opportunity to work on a game, only to be laid off at the end of a crunch cycle just because.

Having seen how the sausage gets made has made the lose the interest of being part of such industry.

If you want to have fun doing games, try some retro game development, homebrew, or game jams.

Naturally there are studios where the above doesn't apply, sadly they are still mostly the exception, on an industry that carries crunch time as medal of honor.

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