The thing with Genshin that makes the mechanics rewarding durably is a consequence of the gacha for a free to play - each account is different. So you can't just use the same tactics as other people, you have to take what you get and make it work. In the process you have to learn the combat mechanics - animation cancelling, ICD, energy recharge, character switching, geo reactions and shields, crit-rate optimization, i-frames, stamina consumption, character grouping, resistances, swirling, elemental mastery, etc...
My main two concerns with the game are that there is the "Soylent is people" aspect where if you dig deeper you realize the game is funded by a small addicted minority. And second, I shudder to think what kind of 996 sweatshop that company must be given that I don't know a single western company that achieved this level of polish (and they are already known as cruel employers).
It's a repetitive adventure game with shallow gameplay. I played it for about 5 hours waiting for it to become good before recognizing they copied the least interesting parts of BOTW and slapped a gacha-mechanic on it. At least the graphics are nice. I think gacha mechanics are bad because the random element means it's effectively gambling. The skinner box mechanic aims right for that sweet dopamine hit. The fact that Genshin Impact is so financially successful is deeply worrying.