That being said, I did think it was the future of the internet 15-20 years ago when I was taking CAD files of products and turning them into interactive 3D Flash websites. Then I realized my mistake. People don't want fancy graphics or animations when browsing the internet. They want data. They want it fast, and they want it organized and presented to them in the most efficient way.
For that reason, I don't believe the future of the internet is the metaverse. The future will be something along the lines of neuralink, where information is instantly sent and received from the brain. Instead of spending 20 minutes reading a Wikipedia article, the information will be instantly sent to your brain. Instead of pulling out your phone and checking directions to a restaurant, you'll know where to go just by thinking that very question. The internet will basically be an extension of your brain. What the internet knows, you'll know. That's the future.
But then a friend of my son played Minecraft.
I installed Minecraft on a Chromebook then I watched the children figuring out Minecraft. I figured out lot of things, too.
When I discovered that they created a railway and put monsters onto the trolleys, first I had a hearty laugh then I got intrigued again. I discovered that Minecraft Education Edition has a coding environment similar to Scratch from MIT. I showed them how to create a giant ice cube and dig narrow aisles inside it. Next they created a giant cube of TNT and set it off.
Anyway, I think what will happen: you can't centrally create a world. You need people. So when I read the article I found myself just nodding.
People will find ways how to define and use the metaverse, not that company.
I'll know that the stone masons crashed planes into the world trade center to destroy the studio where they faked the moon landing?
It's never going to happen because that's not the way the human beings work. Which anyone with any knowledge of the brain (i.e. not tech bros) will readily tell you.
I'm not suggesting this will happen in 5 or 10 years. However, I would be very surprised if a few hundred years pass and we don't have a more efficient means of transferring data into our brain, and we're still slowly reading books and spending decades of our life receiving an education.
Or, maybe you're right, and this will never happen. We'll forever be reading, writing, and using speech as our primary means of data transfer with our brain, and that'll be the peak of efficiency until the end of time.
However, given that I can play billiards with someone on the other side of the world, in real-time, in virtual reality, I don't think it's too crazy to imagine a future where I can get a Wikipedia article into my brain faster than reading.
A metaverse should have an HTTP-like protocol, with the goal to interconnect, to give power to the client, while allowing an ecosystem to build, because it would be defined as an open standard.
We need a 2021 Tim Berners Lee, not a Mark Zuckerberg.
The general public will use the walled garden capitalistic metaverse because it will be better.
I get the sense something more integrated at the user experience level is being suggested here as ‘metaverse’. I guess part of my read on that is cynical - if true it suggests a winner takes operator all at the centre with some kind of app/content ecosystem alongside. Perhaps I’m reading the roblox comparisons too literally.
It's not that hard to find a different minecraft server, there are bazillions of server lists. That would be the equivalent of changing guild or being in several guilds at the same time.
I don't think we humans want to be part of a large crowd. More like part of one or more small groups. Before the internet it was mostly one. Now you can easily do several.
This really depends on the MMO. In World of Warcraft, yes this is majorly the case in the past few years. In games like FFXIV, this is most certainly not the case.
WoW enables the behavior of only playing with your guild because the community at large is toxic which is also enabled by the game.
FFXIV has a much stronger community, players greeting each other in cities, sitting down to watch a Bard play video game music on a harp or everyone chatting in party chat through cutscenes in main story dungeons.
There is a sense of community in these games that draws people to them. I think certain groups of people do want to be a part of a large crowd, but not when doing so puts them at risk of being put down like in WoW.
On that note, I feel that Microsoft has a better approach here of just "Teams but in VR", a nice simple scope compared to trying to reinvent the entire internet.
Hint: we don't actually have anything like the AI you read about in the books in play - they're just algorithms that search patterns.
I expect the same for "VR"
May be I lack vision, but I'm not able to understand why we need this. What I have realised during lockdown is that I don't want to or can be fully immersed in one thing. I'm always multi-tasking different things on a computer and in a real world around me. Metaverse seems to be opposite of that. So while it was an interesting demo, it felt very unintuitive to me at this point.
They've gotten used to redefining existing words to better fit a desired narrative, a habit picked up from your given tech company marketing department. It's funny that you mention XR, which was itself coined in part to get around Microsoft's co-opting of "mixed reality" (which itself evolved to encompass all forms of n-reality after initially being coined to replace "augmented reality", I believe by Magic Leap). It's a mess.
There's obviously no way to be sure, but the only reason the web was created how it was is because it was a bunch of academics, nerds, and hobbyists who saw a need and filled it. There was no perceived money in it from the private sector's point of view. Now that there's no question that there's money to be made, it's like blood in the water. And the capitalist sharks can smell it.
An open standard that's given away for free isn't attractive to the people who have the means to create it.
The metaverse is the immersive internet, as a successor to our current one that is more 2D oriented around photos/videos/text today. It's a paradigm shift in how we interact, but most importantly there will be many of these virtual worlds/spaces interconnected together to form an actual network that nobody outright owns. To get to this future, we need protocols/standards to allow virtual worlds to talk to one another and agree that users can hop back in forth between them seamlessly, across all platforms.
More specifically, the way we use the web today to navigate from webpage to another is how we we traverse the metaverse. The core problem that needs to get solved right now is interoperability, to enable the "web of 3D".
Look to WebGPU, WebAssembly, and WebXR as cornerstone technologies here. Our startup is building the "3D/VR web" in this way, and our current focus is getting proper HTML5 exporting from the native game engines, currently Unreal Engine. We're also building out a suite of tooling to empower developers and creators along with our hosting/discovery platform that includes advanced texture compression + asynchronous asset fetching to enable 3D/VR websites that load as quickly as a regular 2D page. If you're a developer and are interested in our work, you can join our Discord here:
https://discord.gg/zUSZ3T8