"The technology can never compete", but it gets better every year.
The new Microsoft Flight Simulator is amazing, and they took that same rendering and can stream it to the browser (though not as a game as far as I understand) with Project Anywhere https://developer.nvidia.com/blog/streaming-simulation-and-t...
I'm not saying that WebGL is ready to take on AAA games today, but calling it "pure fantasy" is naive. People will never use a browser on their phones, the internet will never compete with television, electric cars can't take on gasoline, the list goes on and on.
Although I do see a future of Gaming on browser. Not everything has to be AAA 3D Games. I want retro 2D Games. Games that were even possible with good old Flash.
Also, the original blog isn't only about WASM, that's just one of the technologies making this sort of thing possible.
Canva was built pre-WASM, so photoshop in the borwser, may be better with WASM, but I'd suggest it isn't a requirement.
Maybe we should stop caring for AAA games then? What happened to gameplay instead of "this new game has 10% more detailed graphic assets"?
As if I said/meant that gameplay-based games didn't exist (as opposed that the industry and market has a heavy AAA/get newest GPU/ emphasis).
Not to mention that AAA light on gameplay and full on assets also hire gameplay programmers. It's not about gameplay programmers being busy, or gameplay-heavy games existing.
It's about having many more gamers stop chasing graphics to the detriment of gameplay - or in fact, stop chasing graphics, period.
And viewers in general would gain much more subtle understanding of the world, appreciation of art, mature emotions and storytelling, exposure to global cultures (not just heroes-in-spandex-Hollywood-commercial monoculture) and lots of other things besides, if they didn't watch Marvel movies and watch arthouse cinema instead.
Or, as we call it here, just "cinema" (it doesn't need a qualifier, we call the rest "Hollywood crap" instead).
On top of that, building things that work consistently across browsers and across time is an extremely cursed problem.
Insomniac Games, makers of the new Spider-Man games, spent several years trying to port all of their development tools and workflows to be web-based and work in Chrome. And then, when they got there, it turned out to be terrible. Google would update the browser and key tools would break and nobody would know why. The tools folks had to work in Javascript, while the majority of the engine was still in C++.
The call was eventually made to migrate the tools back to native exes, which was another multi-year process, but nobody missed the Chrome tools. Clicking a bookmark in a browser turns out to be about as difficult as clicking a desktop icon, and the stability is significantly improved.