I have a day job doing computerish things and I produce films in my spare time. I envy the industry people for:
- the creative community - the opportunity to make complex projects - access to production funds, assistants, software, etc. - the distribution and marketing apparatus to get the work seen
The internet solves some of these problems but not all. Generally speaking, YouTube is a terrible deal for animators. Patreon is great but you can’t bootstrap a new thing without having built an audience elsewhere. I’m still searching for a good ecosystem for indie stuff.
You may get some of this by joining animation forums. Join in stuff like “reanimation” projects or other weird passion projects. Don’t expect it to be paid for a depressingly long time.
And personally? I use my animator training to draw comics and do commissions, it’s fucking grueling work. Even if you can get a union gig.
Can you elaborate?
I have no idea what it's like for anime. This is subjective - but I think the quality is usually much higher. I'm not sure how it is done.
I’d say this is because “reality has a surprising amount of detail”[1]. There’s a ton of intricate detail in a field like tax accounting. Even if it seems boring, once you’re immersed in it, you realize all the intellectual challenges.
[1] http://johnsalvatier.org/blog/2017/reality-has-a-surprising-...
Cool sounding jobs (e.g. actor) have an over-supply of labor because people are attracted to it on the basis of either passion or prestige instead of expected earnings. This drives down wages unless there's a regulatory body that artificially constrains supply (e.g. the case with surgeons).
There's an under-supply of tradespeople because it's gritty work, not very high prestige, and rarely lines up with anyone's passions. This drives up wages. It's also a very difficult thing to scale due to geographic and other constraints, so it doesn't have a winner-take-all dynamic. The result is many a large number of tradespeople that each get compensated very well.
Specifically to software engineering and CRUD type of web apps we are just getting started. Wherever I look around I see a business process that could potentially be automated. Much of the clerical work is still repeatable manual work parts of which could be automated.
I like that you mentioned plumbing alongside software engineering because they are similar to each other in more than one way. People think software is build it shut it, but no. Similar to plumbing it also needs routine maintenance work (preventative as well as reactive).
Also! The problem with Animators is projects being canceled. Animation takes forever. A project getting cut a year in is normal. That takes a huge toll on you mentally. THEN, you have the art experience problem. Do your art skills scale with time? I bet not.
I’m not an artist in any way, but I would think it does?
The more you do something (anything), the better you get at it. Why would art be different?
OTOH there are huge differences in a lawyer with 10 vs 20 years experience. Because experience matters.
Doing them the same over and over becomes a tedious chore.
That’s got to be part of the reason for churn in software libraries and frameworks.
Never had a bad manager huh?
But not necessarily for, say, a starving actor. Nobody really appreciates that you delivered a one-line part as an extra in a B movie. Anyone you work with is likely to either be jealous that you got a line, or feels you owe them for the priviledge of allowing you to say the line. And the viewers don't notice or care.
If I said I’m a game developer you can bet that’d be way less “boring” sounding.
Game developer working for someone else sounds boring.
Personally mortgage software sounds complex but boring to me.
Game developer sounded interesting and complex before I knew more about it. Now it's more boring as in after knowing the death march culture I don't want to know more. I guess your parent meant that too by 'boring'. If you work for yourself or with like minded indie developers that sounds more interesting to me.
It can definitely be complex.
Working for a big studio is like creating a movie with directors and for some that feels like fun but working on mortgage software is about data normalization which can offer it's own high.
But instead of boring, you could substitute unpleasant or unglamorous, and the point still stands pretty well. For instance, fixing a toilet is usually not particularly hard, but something that most people are repulsed by.
In 1983 I spent a few months working on a crud app. Finished it and never worked on another.
People are happy to see you, happy when you do your job, and pay you well. People work as a team rather than compete. Don't underestimate the value of pleasantness in day to day interactions.
Cool sounding jobs are competitive and you are likely to be treated poorly unless you rise to the top (normally through brutal competition). All you get is a cool sounding job to mention at parties (when you have time to go).