Re:Developing Games on Linux: An Interview with Little Red D...
by atum47 on Thursday June 24, 2021 @02:46PM
(#27622124)
I think you can support only debian distros like ubuntu. Then you would reach the common linux users that install things with the package manager. More advanced linux users would know how to get things running under gentoo or arch, I guess.
[ Parent
| on HN ]
Re:Developing Games on Linux: An Interview with Little Red D...
by toastal on Friday June 25, 2021 @12:04AM
(#27627030)
I would disagree. As another comment noted, it would be better to compile static where possible and query for directories. I had a game not launch because of a shebang /bin/bash not found even though the common shebang practice is /usr/bin/env bash. No one is expecting perfection, but there are some common best practices out there like following XDG. The more you couple things to hard-coded paths and have them work with just one system, the more you limit accessibility and things "just work"ing on other distros.
Re:Developing Games on Linux: An Interview with Little Red D...
by danudey on Thursday June 24, 2021 @04:07PM
(#27623122)
As others have said, if you want to distribute on Steam, you have to support "SteamOS and Linux", and can't just say "Supports SteamOS and Ubuntu" or "Partial Linux support" or something like that. If you support any Linux at all, Steam tells every Linux user that your game will work for them.