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Re:Developing Games on Linux: An Interview with Little Red D... by toastal on Friday June 25, 2021 @12:04AM (#27627030)
I would disagree. As another comment noted, it would be better to compile static where possible and query for directories. I had a game not launch because of a shebang /bin/bash not found even though the common shebang practice is /usr/bin/env bash. No one is expecting perfection, but there are some common best practices out there like following XDG. The more you couple things to hard-coded paths and have them work with just one system, the more you limit accessibility and things "just work"ing on other distros.

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