Why is a platform for monetizing artists any different than a platform for monetizing your car?
If Amazon, Uber and Lyft drop iPhone support, people will atop using iPhones and that's pretty much the only reason Apple doesn't charge them a commission.
Ever wonder what would happen to Uber and Lyft lost iPhone customers as a user base?
That could definitely put a hamper on new iPhone sales.
Meanwhile an app whose subscription model is “you get access to digital content” falls square within Apple’s IAP rules. I’m rather shocked Fanhouse got approved in the first place.
Every couple months Apple will reject us over it, but it always escalates and we always get approved.
Google at least allows us to link to our own website, but if you use our iOS app, you have to figure it out on your own if you want to subscribe.
Hey tried to use the exact same, but Apple said they MUST allow sign ups in the app, using in-app purchase API, and paying 30% to Apple. Apple was not going to allow Hey to do what Netflix/Spotify/etc have done for ages, until public sentiments and social media storm forced them to acquiesce.
Fanhouse can just let purchases happen on web
"3.1.3(a) “Reader” Apps: Apps may allow a user to access previously purchased content or content subscriptions (specifically: magazines, newspapers, books, audio, music, and video). Reader apps may offer account creation for free tiers, and account management functionality for existing customers."
It isn't because Netflix or Amazon are "powerful" enough, but that they saw that these were traditional multiplatform services.
I disagree with the ridiculous Hey situation (and note that Apple backed down), however let's be accurate.
1. Apple has strong convictions about what it is entitled to proceeds from and what it is not. It is a coincidence that the things it believes it is not entitled to proceeds from are things that the powerful companies produce; things people would leave the platform for rather than live without, like Netflix.
2. Apple is throwing its weight when it can and acquiesce when it can's. That's why exceptions are carved for the likes of Amazon and Netflix without specifically naming them.
Apple's rules, as I have mentioned elsewhere [1], are too convoluted for the first explanation to make sense, at least to me. I fully understand if that explanation makes sense to other people, but I am convinced it is a matter of power.
I replied to someone specifically claiming that Apple made an exception for the all powerful Netflix, but that Hey was too small to get the same exception -- it's just big v small. In actuality Apple has a "gerrymandered" broad set of categories that are exempt (whether you are a garage company or a multinational), otherwise you have to provide basic functionality in your app without such a subscription. Hey didn't fit in the categories, and they didn't provide the functionality.
I may disagree with Apple on this -- and there should be an App label denoting that external subscriptions are necessary -- however phrasing and truth actually matters.
I just saw one of these guys sincerely claim that Safari was "notoriously outdated and incompatible with the modern web". It is beyond parody.
There was a thread the other day that seriously argued that Apple promised the App Store was "completely secure" (which apparently extends out to guaranteeing the honesty, security and operational practices of every business if they happen to have an app on the App Store). I took multiple -4 downvote sprees for pointing out actual fact and reality, and felt good that I at least wasted a bit of their time.
It's boring and below HN, but it's the reality we live with.
But you also cannot pay for Netflix in the iPhone app. You have to do it on their website.
The App Store explicitly rejects smaller apps that attempt to do this. See Hey, the email client that tried the exact same thing and got the cold-shoulder.
Now everything goes through your Smartphone. And the idea, to quote what Apple has been saying in court, they need to recoup those API cost. As they are using their API, they want a cut. Since the Apps for both Physical and Digital goods uses those API, and Digital Goods doesn't necessary use those API for creation. ( e.g I use Windows to create ), why are they only charging Digital Goods and not Physicals?
The only reason why Apple charges 30% of Digital Goods is because they know Digital Goods have zero replication cost. The cost of an additional Digital Goods is essentially zero, they want 30% of it. And Physical goods have basic unit cost. So they are charging base on the product margin. And this was clear in the Wordpess case, once they look at domain name registration where the whole industry is basically operating with 0% margin. Apple decide to put an exemption on it.
Then became a question, how did we arrive at 30% in the first place? If you look at Amazon Web Store, they have different percentage rate for different product? Why? Because they is how the market have worked over the years. They are basing the commission on current market rate / margin. Just like your Super Market has different margin for different product.
Ever since Apple decided on their Doubling Services Revenue by 2020, they have chased down every single 30% services. It is sad how much good faith they have burned.
I actually wish they would do this. It just would go to show the power we are bestowing on these "gatekeepers" while governments keep pushing more and more vital services as "apps".
Digital products and services have near-zero marginal cost, so they pay.
I think what developers want is a fair price for what they get out of the App Store and a choice to not use it if they want. Selling a $5 digital good or a $100 dollar digital good costs the exact same to Apple (minus the 2% credit card fee).
This is all over the place.
Even with credit cards, it doesn’t cost 3% of something to process the fee. A $100 purchase yields $3 to the credit card and a $1000 purchase yields $30. It’s literally the same size data transfer. There’s some minimal additional cost for fraud/insurance but they don’t base their fees on direct costs.
Also, generally speaking, when there is some regulation forcing cost plus fees it makes things suck more (eg, water and power).
This is just the behaviour of a company that can change prices on a whim because they don't need to compete with other app stores after having established a large share in the market and controlling 100% of all third party app distribution.
Correct.
The problem is the value is artifically high because it is basically extortion.
It is basically a protection racket: "you pay us and nothing bad happens to your app that you spent x years and y thousand dollars creating".
You can't easily use another delivery method for apps to iPhone users (that would require iPhone users to also buy and carry an Android device, which is a massive hassle).
There are a lot of anti-Apple arguments a passionate critic might leverage, but claiming that Safari is "notoriously outdated and incompatible with the modern web" is just foolish. It is laughable nonsense.
For some opinion pieces you can search for "Safari is the new Internet Explore"
It is whispering to a very specific audience.
And through all of this, the most remarkable thing is that Safari is hugely over represented among web visitors, both from iOS and Macs. It's almost like providing an extremely fast, light, energy efficient, feature rich browser encourages its use.
At the time, developers complained bitterly that Apple didn't provide a native SDK, nor did they support Flash or Java web apps.
In 2021, mobile Safari is good enough to run Amazon Luna game streaming, so you can actually stream fairly demanding games like Far Cry 6 to an iPhone. However, Safari (and, to a lesser extent, Firefox) is far behind in terms of feature parity with Chrome for implementing Google's vision of Progressive Web Apps. In particular, Apple has announced that they don't intend to support a number of web APIs (Bluetooth, NFC, etc.) for privacy and security (and presumably business) reasons.
1: Some kind of guarantee they're not going to randomly purge my assets/data to get some disk space back. I want to provide a good offline experience and not require a network connection. 2: Notifications, which has been requested for Safari every year for a decade. This is willful neglect and not esoteric new-in-chrome functionality or a security risk.
Apple did finally move WebRTC over from regular Safari to WebApp last year (Not every feature in mobile Safari is available as a WebApp). Finally! This opens up new potential. If they did the two above I'd be reasonably satisfied with the platform's capability.
I understand the critique about their app store policy. But if you don‘t like their policy, don‘t build a „business“ depending on it. Or find a way around it. But stop crying in public and play the victim. Be creative, just like the people who invented the things our businesses rely on.
Well I think you already explained it. One is a company large enough to effectively dictate the terms of the market and thereby practically tax every other company.
The other is a small tool among many others.
It’s a meaningless comparison because they are completely different kinds of platforms.
The vast majority of the world will never hear of Fanhouse and it’s competitors’ platforms. The vast majority of the world can literally not live their lives without Apple or Google’s platforms.
There is no comparison between the 2.
Why does she get to keep 10%? It’s arbitrary. What if I want to start an app that helps creators manage their Fanhouse content? Should I ask Fanhouse for a cut of their fees so that I can pass on 90% of gross earnings to creator?
Businesses can't business anymore. It is beyond unhealthy for startups.
It's all a scam. All a ruse. And we're all victims.
Computing was never like this before Steve Jobs decided to ban literally everything and force people to live within his death star.
I can't believe how many folks within our industry are fine with this! You owe your career to free and open computing. As does Apple. They've just managed to gaslight us for so long that we're apologizing for the horrible things they do.
Break up Apple or allow people to install directly from the web. Don't let Apple enforce their payment rails.
They have enough goddamned money.
I am guilty of helping perpetuating this situation by acquiescing and buying my wife/mother Apple gear.
I won't do this anymore.
OTOH, App developers don't get a choice for iOS. They must use Apple's payment system. They don't have a variety of payment processors to choose from. There is no market determining whether 30% is fair, and that is why antitrust regulations may apply.
What if I want to start an app that helps creators manage their Fanhouse content? Should I ask Fanhouse for a cut of their fees so that I can pass on 90% of gross earnings to creator?
That is how many B2B relationships actually work; you've described a referral arrangement in which one company refers a paying customer to another company and in exchange for their referral they get paid a percent of the revenue derived from it.
The choice is to not use iOS. You’re argument is predicated on using iOS, which is a false equivalency.
If she is using the app store payments, then fine. But if she is not using it, then that is a problem.
Knowing the situation is not the same as accepting it. Just because I know a couple of large actors control the market does not mean I have to accept the situation.
You can't meaningfully accept terms when they are a requirement to enter the market.
Ok, so I can just ignore all regulations because I don’t like them? I can sell unsafe food in my restaurant because I don’t want to agree to the terms the government says I must adhere to?
And contracts aren't the same as laws and regulations, so throw that strawman out. Laws and regulations are enacted through a process designed to serve the greater good.
There are literally more users on Android - If I were in that position, I could just switch platforms.
If I'm a radio manufacturer, I can't cry foul that Lamborghini won't allow me to sell my radio in their cars by calling them a monopolist over the "market of Lamborghini drivers."
If I then decide to still make an exclusive Lamborghini radio, I own that responsibility for my failed business model.
So they built a platform, where they take some cut for themselves, while allowing other people to sell some digital contents on their platform. Apple built a platform, where they take some cut for themselves, while allowing other people to sell digital contents on their platform.
Other than the argument that this could be an anti-trust situation (i.e. in that case, the argument would be that Apple is abusing their market position), what differentiates these two cases ?