I hate this new idea that every failed game is just "bad marketing"
MS Flight Simulator 2020 and Hellblade: Senua's Sacrifice might be other "best VR game" contenders.
Though I think some of that may be because of the game controller I use. It's an Astro C40, which due to driver issues, can't decide to tell Windows if it's an XBox 360 controller or an actual Astro C40. If it identifies as a C40, then games don't know what it is and don't have any default bindings and I have to configure it all, and with a game like MSFS 2020, there's a lot to bind. But also, lately, I've been having an issue with it deciding that the controller only has two buttons and nothing else, not even analog sticks.
But I digress...
I think MSFS in VR would be a LOT better if it gets support for controller-free hand tracking, like the Leap Motion. I'd still use a game controller for the main inputs (Flight stick, brakes, rudder, probably throttle as well), but I'd love to be able to just reach and flip light switches, turn dials, etc.
How so? I wasn't able to play past the intro when they literally letterboxed me in a cutscene.
Might have been infantile on my part, I'll give it a chance again once I repair my rig.
Definite agree on the watchability, CS is the only e-sport I really watch the big tournaments for, they just nailed the aspect of it being easy to understand and creating a lot of high-adrenaline moments.
Yet weirdly, Valve refuses to sell their Index VR system to people in Australia.
As I discovered recently, when looking to get one, here in Australia. :/
There are people selling some international version via Amazon, however apparently if any kind of warranty issue happens then you're screwed. So, "no" to that.
https://www.accc.gov.au/media-release/high-court-dismisses-v...
Hardware devices have an even higher cost burden for warranty handling then software products, So given they're not really wanting to do proper warranty on software I don't see hardware being better.
I bought a game a while back that turned out not to work on my system (very clearly), and Value rejected the (several) refund requests I created for it.
So it became a matter of "do I want to do a chargeback on this (and lose my entire Steam account), or not?". Decided to just put up with it, as it wasn't much money.
That being said, I rarely buy via Steam any more, and never full price.
So, not even close to the threshold. Still, they just kept rejecting it with some form-letter-like excuse (eg no actual conversation), and that's the end of the matter each time. No appeal, etc.
Half-Life 2 and associated technologies put Valve in the position they are today.
Half-Life Alyx is almost universally hailed as the best VR game and as good if not better than the previous Half-Life games.
That being said, you're right about them neglecting a lot of their IP. Specifically a TF3 might be really cool to see, along with more love for Counter-Strike.