Though I think some of that may be because of the game controller I use. It's an Astro C40, which due to driver issues, can't decide to tell Windows if it's an XBox 360 controller or an actual Astro C40. If it identifies as a C40, then games don't know what it is and don't have any default bindings and I have to configure it all, and with a game like MSFS 2020, there's a lot to bind. But also, lately, I've been having an issue with it deciding that the controller only has two buttons and nothing else, not even analog sticks.
But I digress...
I think MSFS in VR would be a LOT better if it gets support for controller-free hand tracking, like the Leap Motion. I'd still use a game controller for the main inputs (Flight stick, brakes, rudder, probably throttle as well), but I'd love to be able to just reach and flip light switches, turn dials, etc.
How so? I wasn't able to play past the intro when they literally letterboxed me in a cutscene.
Might have been infantile on my part, I'll give it a chance again once I repair my rig.
MS Flight Simulator 2020 and Hellblade: Senua's Sacrifice might be other "best VR game" contenders.