I mean, he did basically design the Apple Watch which has been an absolute runaway success, the most successful new entire product category since the iPhone.
So not exactly sure how that's comically bad.
Not sure about that.
I was impressed by how Apple-y the Apple Watch was, especially before the first software update. I am convinced this is due to Steve Jobs' influence [1]. As soon as the first software update was released I noticed a marked decline, much like the decline we saw in iOS 7.
[1] https://www.cultofmac.com/427636/steve-jobs-may-have-influen...
I don't think that any of this is due to the design either.
Finding product-market fit for health is a separate issue -- that's not the design department's job.
Ive's job was to design a brand-new smartwatch from scratch and he and his team knocked it out of the park.
I noticed in the early 2000s, and it has held true ever since: don't bother getting the first three iterations of a new Apple product unless you're well and truly enthusiastic about it. They always iterate, it always gets better, and the fourth go around is generally when I'll be happy with it.
One which I thought was too cool to pass up was AirPods, and yeah the first generation were really special and I'm glad I got them. The wireless case in the second generation was a nice bump, and the AirPods Pro (gen 3) are a clear improvement in every way. I did get a pair from the bad batch which started having problems with noice cancellation, but the replacement process was pretty smooth: so I conclude that if I wasn't in a hurry, the next generation, the fourth, would be "insanely great" and the right time to buy.
Windows and Linux (desktop and server) user for ~15 years before getting my first Mac (at work) around 2011 (DOS user even earlier). Other keyboard+OS combos are so frustrating now. Not in the "this is unfamiliar" way macOS was initially, but in a "I know this and the Apple way now, and this is worse, why the hell do you keep doing this, and not either just copy Apple or come up with something even better?" way.
Point is: you'll get used to it, and probably like it. But you might permanently be slightly irritated when using anything else, afterward.
(Try Spectacle, or something similar, if you want somewhat better window layout management from the keyboard. It's in Homebrew. It's pretty much the only OS-behavior-modifying thing I install on Mac—my other tweaks are just in the settings GUI, mostly just making CAPS lock an extra ctrl. The default spectacle shortcuts are a bit wild, but 95% of what I use is just split-half-screen left, split-half-screen right, and fullscreen, and it'd be worth using if you never used any others)
In fact, I just checked out of curiosity, and I move 2 fingers very slightly to cmd+c, while doing (standard) ctrl+c I move every joint up my arm, including my shoulder, and all my fingers (as I reposition my whole hand, so the fingers all flex, flattening so my pinky can hit the ctrl)
Again, caps-as-control makes it much better, but I can still feel more strain than the very natural almost-pinching motion of cmd+c. I don't know how much of this was intentional when the Apple keyboard was designed and shortcuts chosen, but it's a real effect regardless.
Option is Alt. Used to modify some keyboard shortcuts like the above, sometimes on its own, and often used to type in alternate characters than standard on your keyboard (Option+e e gives you an accented e).
Control is honestly something I use often outside the terminal on macOS. I think Control+<left/right arrow key> gets you linear navigation with multiple full screen windows or multiple desktops. It probably does more, I don't know.
If you notice people complaining about something in numbers, there's a reason for it.
There were people who held out for years because MacBook Pro designs were anti-consumer and people held out for compromise. I know I did. Everyone I know did. It wasn't some niche. There's an entire professional class that relies on good tooling.
The idea that Ive has somehow fundamentally damaged Apple's business in a way that they've yet to recover from when they've just had an almost $90bn quarter is .... just wrong.
(And anyway they've fixed the keyboard and Mac sales are up hugely).
It didn’t work out that way. High performance Thunderbolt peripherals like eGPUs were slow to develop, for reasons outside of Apple’s control. They thought you’d soon be able to buy the latest GPUs in external enclosures as well as internal cards, the way you can hard drives. Didn’t happen.
It’s a good example of a big bet from Apple that didn’t move the whole computer industry. Eventually Apple threw in the towel and went back to the traditional big box case for a pro machine.
MacBook Pro keyboard.
Huh? If anything, everybody and their dog were yelling at Apple against the non-flat "skeuomorphic" UI at the time they made the switch.
And while the first version was undercooked, the current (and 2-3 years) iteration of the flat UI is just fine...
It turns out everyone did want to do that, and in fact iPhones weren't big enough, so the flat UI was designed to take the same device and make it look bigger and brighter.
Huh?
So maybe you could enlighten us without being, you know, a jerk about it.
As the grantparent said, noone at Apple ever claimed so.
The device was small anyway in actual life (no need to "make it look small"), skeuomorphic vs flat has nothing to do with making a device appear smaller or bigger, iPad and even OS X also used skeuomorphism (so it wasn't a size concern), and Ive never said anything to that effect. The whole idea doesn't even make sense.
As for what Ive actually said, citing real-life metaphors and familiarity as the reasons (for the skeuomorphic design):
“When we sat down last November (to work on iOS 7), we understood that people had already become comfortable with touching glass, they didn’t need physical buttons, they understood the benefits,” says Ive. “So there was an incredible liberty in not having to reference the physical world so literally. We were trying to create an environment that was less specific. It got design out of the way.”
And Scott Forstall said the same:
"If you look at the designs we did at Apple, we talked about photo illustrative designs, metaphorical designs. And those were infused into the design sense of Apple by Steve Jobs since the original Mac if not earlier. The original Mac had a desktop and folders that looked very much like the desktop on which that Mac sat. And so we used these design philosophies".
Yes, Ive was a bit of a farce. Under Jobs he flourished. Without guidance from Jobs he proved to be comically bad. It will take years for Apple to recover from the damage he did. For example, copying Flat-UI from Windows Phone. Apple hasn't recovered yet.