IMO I've often seen extreeme scenarios and then a reactionary 180 swing to the other extreeme, it's usefull to recognise that both approaches are extreemes.
It might be obvious to you but I constantly see devs that fail to recognise sales focus has value - like we need to ship feature X by Y to get client Z otherwise the opportunity is gone. I'd say 2/3 devs I've worked with will immediatly push back with concerns such as long term maintainability, scalability, etc. None of those would be a blocker for the sale or the initial customer, and once you land the customer you'll have the budget to go back and fix it - but yeah still a deathmatch to get those through sprint planning.
And queue jaded devs here claming "they do it because they know once it's commited it will never get fixed", honestly whenever I come up with actual problems and solutions I can't remember being turned down (deffered a couple of times, still got to do it eventually) - I've worked for 2 startups, and 4 enterprise teams.
So if you're not getting space to do this kind of improvements and care about code quality - maybe consider changing your workplace.
There’s always one more sale in the pipeline and you can end up with 15 year old products that are entirely the result of feature chasing.
I think it is absolutely necessary for development to develop a better understanding of customers and their requirements. Is it possible for us to predict some of the features from customers 1..2.. or maybe 5 years down the line in a way that the architecture and design can easily accommodate? I think it is somewhat possible and there are many examples of flexible products that do just that.
SDMs should be a constant buffer between engineers and product.
This works wonders at an enterprise or mid market company. I don't envy smaller companies that need to drive alignment between stakeholders that have to straddle all of these lines.
A good portion of my job is helping small businesses find that alignment and being able to present the big picture to all of these teams. Somehow being external seems to help.
I know there are exceptions, but, usually I’d rather a company be customer focused and deliver a product I want, rather than worry too much about the methodology they use to deliver it.
That sounds like a different way of saying "you can end up with 15 years off revenue".
Feature chasing needs to have very coarse data attached to it:
- how many overpromised features attracted revenue?
- how many delivered overpromises features didn't win the potential customer?
That last one is about 80% for my career.
"We had a 5 minute phone call with someone doing a vendor comparison and saw that we didn't have features Y, and Z that X has. We got them to say they'd consider us if we delivered Y and gave them a 50% discount."
The customer already decided on X, X isn't a direct competitor - if you build Y you'll just be a crappy version of X. Not to mention building Y means pushing out features that your target customers keep asking for.
As a PM I got pulled into dozens of these calls as the sales team was desperate to hit quota. Not a single time did I see a feature that was worth building. The few times I saw a deal swing on these offers we had effectively guaranteed client specific dev work that other venders were turning down due to the risk of losing money.
I’ve been in many scenarios where devs have pushed back on table stakes functionality simply because we didn’t have the data to prove that we need it. Even showing them a competitor and saying “we literally can’t compete with XYZ” is often met with “yeah, but do we have the data to prove that?”.
Early on in a startup your roadmap is essentially gut feelings mixed with features your prospects are telling you they’d pay for. A lot of devs, designers and PdMs can’t deal with this type of uncertainty. This is why I can’t recommend contract devs enough. They’re much more willing to just trust you and put the work in.
If you want to simply point at competitors and say "build that" then you need to set yourself up to be a second mover. Unfortunately this is a bit of a one way decision as you need to build the whole business around being cheaper. Bain capital had a whole notion of velocity sales based around this model which spawned a few companies.
Prospect A pays for Competitor B. Prospect A is willing to drop Competitor B and move to your solution, but they need feature X. A feature you don’t have. Feature X just so happens to be a basic feature 90% of competitor products have. However, this isn’t a feature any of your current customers have asked for. So while current demand isn’t high, you know that you can likely sign a net new customer, and you’ll have feature parity with 90% of your competitors.
So the situation is that the Prospect loves your core product, but they NEED this one feature. This isn’t a case of building a competitor clone and selling it cheaper.
On the other hand, you need to consider what happens if the prospect doesn't follow through. After all, As a buyer I often pit vendors against each other to get a better deal. Even if it's a common feature like "LDAP authentication support" it may only matter to enterprise customers, and your product might be better for SMB firms. A good test of this is to ask whether they'd be willing to sign a contract with a lump sum payment/longer term dependent on feature delivery. Bear in mind, the prospect offering to dump Competitor B may not be the most influential internal stakeholder of Competitor B (think Tech infra offering to switch DB vendors when the Dev team would scream bloody murder).
If this feature burns up 12 weeks of dev time, and you dropped a product feature to make it happen then you're out both the cost of dev time and the opportunity cost for the other feature being delayed a quarter. For a small/medium startup, it's entirely plausible the "one needed feature" doesn't show up as a customer/prospect ask for another year.
When it comes to "take-out" deals where a customer is offering to "switch" from one product to another you always need to be cautious that your product wasn't added to the comparison for completeness. If you're going to burn your VC building one-off features for a big firm - you better get good marketing out of it and a long-term contract.
With all that being said, there are worse PMs than paying customers. If your team is fast, and you have money in the bank - then building whatever customers tell you they want isn't as bad of a product strategy as most devs/PMs would let you think.
I understand your point that developer effort is valuable and should be directed toward features that have impact on the business and customers, but I don't see how that relates to the loot crate analogy.
Is this about objectifying people? Is it about gambling related mechanics? I'm honestly very confused.
Coder: Anything can be coded. Can sales bundle a contract where a SaaS covers that feature for us while we code it? Just to test drive the clients actual needs?
Sales: no
Coder: okay. Do you have data to show that's the actual need?
Sales: I have an email of them saying that's their need.
Coder: okay, no data. What are the odds of the customer onboarding once the feature is done?
Sales: 100%
Coder: okay, no reasonable thought process behind conversion odds. Do you have a memorandum of intent from the potential customer?
Sales: no
Coder: okay, so you have no capacity to wrangle a contract that bundles a third party for feature Y with our product, you have no data or insight about why this person wants this feature, and you say we have a 100% chance of converting to a customer despite not having a memorandum of intent.
Sale: ...... but can we get feature Y tho?
At this point, sales is myopic and thirsty and will use social pressure to force the dev to do something stupid.
The company agrees because they see devs as loot crates: a concept where an interaction has a very low chance of very high rewards.
When you say client it becomes consulting that happens to have a software project at that point. If your market needs feature x Like a mobile app because a competitor is going to crush you without it then it makes sense. Reacting to a market every now and then is understandable. However I think the horrible sales driven companies react to individual customers and that destroys your chances of any cohesive plan as each sales person hijacks your devs...which means at that point they are selling your devs time for their individual gain hurting company’s ability to make a large impact on the market. Shouldn’t happen but that’s sales driven.
So the product wasn't built for their scale, it took a bunch of invasive changes, dirty hacks, and accepting client specific workflow initially. You can look at that and say "we're lockign ourselves into their workflow" and "we're making client specific features" - but this client literally 3x their revenue year one and increased it a couple times more for extra features developed. And once you have one big client and solve their problems - you can try to generalise and sell to their competition as well.
100%. If you cannot qualify a feature being important for the product and most/all customers you're chasing dollars. It's a common trap, driven by commission structures that incentivize a sale over anything else.
In the end, all of this boils down to money/market share.
Long answer - It’s very tough. It really is checkers vs chess and thinking 3 years ahead vs a quarter. Big client X wants to give us 100k now for quick thing but what will it take to babysit them going forward, also client X is a 1% of our revenue and everyone else is medium sized...I’m leaving out the 99% and making the product more bloated, etc. But can that feature be a enterprise level feature if your product is b2b enterprise sales.
The CEO of one of the Taiwanese companies said something to the effect of “American managers like ratios, I prefer cash”.
Leadership is different than management. In a growing company if some McKinsey alum solves all of your problems with a spreadsheet and fancy PowerPoint, you’re in trouble. Likewise, if some engineering team is setting money on fire building the platonic ideal of an application, you’re in trouble. Good leaders marshal those resources to make the sum of the parts greater and better.
The genesis of these problems is often the CEO or other executive’s own background. A CEO who came from a sales background tends to give sales whatever they want at the expense of everything else. A CEO who started as an engineer might overengineer everything and neglect distribution. A CEO with a design background might focus too much on making a beautiful product while neglecting usability, engineering, and distribution.
These are common traps for first-time leaders, especially those who have risen quickly through the ranks. It can take time to understand that balance is necessary.
Life is always a game of balance. It may be obvious that you have to balance giving/taking as a business, but I've never seen business leaders talk this way. My experience is inline with the article in that businesses seem to go all in on one or the other as opposed to harmonizing the 2.
Obviously not the perfect metaphor, but for sure a part of it
Abstracting people into a 'business' with 'tech and business', interacting with other people that are 'market' is nice for pictures, but rarely tells the whole story, and oversimplifies things to the point where you can't make complete choices.
People tend to clear their agenda and listen closely more easily if they think you are worth listening to. Hence the suits and ties. It's stupid, but it works.
One really needs all three players with equal power at the table in order to create a balanced company.
i'd note that it's hard to go wrong delivering value to the customer first ("product-led"), then trying to capture some of that value for yourself later, because the key to the whole system is that there is some new value created that can be shared. the main danger is not being capitalized enough to eventually capture some of the value and sustain the business.
sales-led tries to capture the value first, then deliver (some of) it to the customer, which can create misaligned incentives and a potentially antagonistic relationship, as it's hard to predict (and agree on) value in the future, and it's tempting to cheap out on the delivery.
but importantly, both can work depending on the market dynamics. it's not strictly an either-or situation, which is the domain of the false dichotomy.
Sometimes there is value in stating the obvious, because it might not be that obvious to everyone.
He also blames product-focused companies for being too obsessed with delivering value. And this is a bad thing.
His silver bullet at the end seems to be that the company should be marked-focused. Which appears to be shorthand for both delivering value and capturing value. Ie, being sales-focused or product-focused is bad. Instead, you should strive to be BOTH!
It seems analogous to me telling NFL coaches that being defense-focused is bad because they won't score very many points. And being offense-focused is also bad, because they will give up too many points. Instead, they should focus on BOTH!
Maybe I'm being naive, but this seems a tad obvious, and not all that useful.