> It is in my opinion the greatest loss to gaming that a classic, legendary game like Counter-strike got completely ruined by lack of care by a company that profits millions off of the case unboxings.
have you played the game in recent years? this has not been the case for me or the people I play with at all.
when playing on high trust-factor accounts, cheating is basically eliminated.
the experience for newer players is pretty bad but once you convince the system you're trustworthy, the algorithm does an extremely good job of not matching you with cheaters.
what valve lacks in boring, sensible solutions they make up for with interesting often much more complex workarounds (see: the open-world csgo danger-zone map shoved into a game with a room-based engine)
I know he couldn't be an expert but the person on my team says he can he blatant every game and never get banned because we're on prime. I don't want to believe that but then he had a lot of items and didn't mind spinbotting at all.
This is all really just anecdotes, but here's my counter anecdote. I play csgo on and off with friends. None of us have ever cheated in csgo (or any other competitive online game for that matter). I'd say we get about 1 obvious cheater every 50 games, with 2-3 less obvious "maybe they're using wallhacks" as well. This is significantly improved from 3-4 years ago where we got a cheater once every 4-5 games.
The rest of us aren't cheaters. We have old steam accounts with lots of games, items, and play time. We have prime. We still got put into that lobby. I'm not good enough to look like a cheater on my playing alone either.
Yes, but this is not a technical fix. You just hope that accounts with more "value" cheat less. Which is true in most cases.
Trust does actually work a lot of the time. But you'd think account security would be easy for them to crack down upon.
People think you're kidding, but it's really that easy on Source! For a while, the most popular TF2 (a Valve Source game) hack was created by a 15 year old. He made at least a million dollars in profit too! (can't remember if this factoid was verified or not, but he can definitely pay for college now) I wasn't as nearly as talented but I made some hacks for fun when I was 15 or 16 years old.
Yeah....no not exactly fun.
Luckily you can now report accounts for this, and with enough reports they will be auto-muted now.
Strangely the only difference between one java cheat that was detected and one that has been undetected for four years, is that the original, old java one that got detected was licensed upder GPL, and the newer one is licensed under AGPL. Then there's a newer fork with a GUI that is undetected for ~2 years.
VAC seems to be... unable or unwilling to detect Java cheats. The original, old one got detected, though, and it was Java. so there is a tad of confusion.
I have sent countless messages to valve offering patches for several current exploits, like the current server lagger/crasher that allows teleportation. They literally just do NOT care. At all.
The lack of care regarding source engine netcode extends to every part of the source engine, including Valve Anti-cheat.
The anti-cheat is trivial to reverse (several PUBLIC bypasses have existed for years on github, with zero patch), the engine source has been leaked, reverse engineered, and fiddled with by thousands of 14 year old kids. It is pathetically easy to bypass, for example, by changing a single byte in memory you can see through walls, see enemy money, etc. See this video I found about how miserably broken it is: https://files.catbox.moe/8e3bxz.mp4
It is in my opinion the greatest loss to gaming that a classic, legendary game like Counter-strike got completely ruined by lack of care by a company that profits millions off of the case unboxings.