I know he couldn't be an expert but the person on my team says he can he blatant every game and never get banned because we're on prime. I don't want to believe that but then he had a lot of items and didn't mind spinbotting at all.
This is all really just anecdotes, but here's my counter anecdote. I play csgo on and off with friends. None of us have ever cheated in csgo (or any other competitive online game for that matter). I'd say we get about 1 obvious cheater every 50 games, with 2-3 less obvious "maybe they're using wallhacks" as well. This is significantly improved from 3-4 years ago where we got a cheater once every 4-5 games.
The rest of us aren't cheaters. We have old steam accounts with lots of games, items, and play time. We have prime. We still got put into that lobby. I'm not good enough to look like a cheater on my playing alone either.
Yes, but this is not a technical fix. You just hope that accounts with more "value" cheat less. Which is true in most cases.
Trust does actually work a lot of the time. But you'd think account security would be easy for them to crack down upon.
> It is in my opinion the greatest loss to gaming that a classic, legendary game like Counter-strike got completely ruined by lack of care by a company that profits millions off of the case unboxings.
have you played the game in recent years? this has not been the case for me or the people I play with at all.
when playing on high trust-factor accounts, cheating is basically eliminated.
the experience for newer players is pretty bad but once you convince the system you're trustworthy, the algorithm does an extremely good job of not matching you with cheaters.
what valve lacks in boring, sensible solutions they make up for with interesting often much more complex workarounds (see: the open-world csgo danger-zone map shoved into a game with a room-based engine)