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Re:Fuckin' user interface design, I swear by dimitrios1 on Tuesday March 09, 2021 @08:04AM (#26398382)
> Why do giant companies do so many hilariously dumb things?

Because as they get bigger and hire more employees you inevitably move back towards the mean. There are only so many good designers and good PMs out there.

Re:Fuckin' user interface design, I swear by pembrook on Tuesday March 09, 2021 @08:28AM (#26398542)
This is absolutely true.

However, I would argue that the level of skill of any individual employee is made irrelevant inside big companies.

If Google pays 3X salary to get the best designer in the industry, it's completely wasted, because this person will be hamstrung by the much more powerful forces of bureaucracy and design debt.

If you place that same person high enough up in the org chart that they have power to make decisions...then they can't design anything amazing because they're just another manager attending meetings all day and not designing.

It's a catch-22. Hence why companies commoditize labor into pay bands.

You might as well just hire modestly above-average people at modestly above-average salaries who are easy-going and get along with their peers without drama. This is basically what most company interview processes are optimized for.

Re:Fuckin' user interface design, I swear by bzzzt on Tuesday March 09, 2021 @08:45AM (#26398660)
Maybe you shouldn't focus on getting 'the best person' on the correct place, but try to make 'the best process' for evaluating and improving UI/UX and mandate it's followed everywhere. One of the projects at my workplace decided to document every design decision from all viewpoints including the final decision made. Seemed to help a lot against people arguing in circles and/or bikeshedding.
Re:Fuckin' user interface design, I swear by blowski on Tuesday March 09, 2021 @10:07AM (#26399462)
And that way lies large corporate Agile. All work becomes crap, because you can no longer tell the difference between good people encumbered by bureacracy and crap people using the bureaucracy as an excuse.

My experience is to manage people effectively, and apply just enough process for each person and job.

Re:Fuckin' user interface design, I swear by ryandrake on Tuesday March 09, 2021 @10:47AM (#26399917)
Process works though, because not everyone on your team is going to be an "A" student, and if you have 500 employees, you simply don't have the time and bandwidth to make a custom process for each person. There's wide ranges of ability at every company, even prestigious FAANGs and investment banks and pretty much everywhere. The great benefit of layering on heavy process and bureaucracy is that you can get homogenized, reliable, reasonable-quality, but not consistently outstanding, output from the A, B, C, and D players, without terrible risk that someone who doesn't know what they are doing (who every company has) fucks everything up. As the saying goes, every process you encounter is scar tissue from a past fuck-up. What you sacrifice with all this bureaucracy is the absolutely brilliant output you could be getting from the A players, but the cost is usually worth mitigating the risk of disaster.
Re:Fuckin' user interface design, I swear by blowski on Tuesday March 09, 2021 @10:53AM (#26399985)
You're absolutely right, and that's the reason large companies end up being so inefficient.

Eventually, some nimble whippersnapping startup who only hires "A players" eats the large enterprise's breakfast. But to satisfy the shareholders, the startup takes on more work and to cope with that work, they start hiring B players... and so it goes on the enterprise merrygoround.

There's no real solution, just different ways of playing the game.

Re:Fuckin' user interface design, I swear by webmaven on Tuesday March 09, 2021 @10:48PM (#26407533)
> My experience is to manage people effectively, and apply just enough process for each person and job.

Sounds like you have a decent lightweight process-making-and-revising process. Most organizations don't. Instead, most organizations create processes mostly ad-hoc in reaction to some trauma, and then never remove them. It accumulates, like scar tissue that only ever gets thicker unless it is ripped away, which just causes different scars.

Re:Fuckin' user interface design, I swear by nubero on Tuesday March 09, 2021 @12:04PM (#26400829)
You’re absolutely right. Steve Jobs warned about process and process people as well and it’s not surprising.
Re:Fuckin' user interface design, I swear by brokenmachine on Wednesday March 10, 2021 @06:52AM (#26410294)
Jeff Bezos as well:

>As companies get larger and more complex, there’s a tendency to manage to proxies. This comes in many shapes and sizes, and it’s dangerous, subtle, and very Day 2.

A common example is process as proxy. Good process serves you so you can serve customers. But if you’re not watchful, the process can become the thing. This can happen very easily in large organizations. The process becomes the proxy for the result you want. You stop looking at outcomes and just make sure you’re doing the process right. Gulp. It’s not that rare to hear a junior leader defend a bad outcome with something like, “Well, we followed the process.” A more experienced leader will use it as an opportunity to investigate and improve the process. The process is not the thing.

https://www.aboutamazon.com/news/company-news/2016-letter-to...

Re:Fuckin' user interface design, I swear by KajMagnus on Tuesday March 09, 2021 @06:00PM (#26405641)
Intereting talk :- ) "Steve Jobs: Content vs Process", https://www.youtube.com/watch?v=l4dCJJFuMsE 3 minutes.

I'd guess that it'd work better with a better-than-good-enough Benevolent Dictator who gets to improve the user interface however s/he wants,

than to go looking for the "magic" UX improvement process

Re:Fuckin' user interface design, I swear by nubero on Monday March 15, 2021 @10:38AM (#26466566)
That’s the SJ interview I was thinking about…
Re:Fuckin' user interface design, I swear by afarrell on Tuesday March 09, 2021 @10:07AM (#26399469)
“The best process” makes it sound more mechanical than you probably intend. I think you mean: “focus on propagating tools and habits which raise the quality of design conversations”

> mandate

The problem with mandatory processes is that people don’t take responsibility for the outcome of a process over which they have no power. Processes should be tools people can pick up to improve clarity.

Re:Fuckin' user interface design, I swear by mring33621 on Tuesday March 09, 2021 @09:44AM (#26399246)
I have worked in several, non-FAANG, but rich and successful large companies. I think you are spot-on.

I wish HN had a 'follow' feature...

Anyway, thanks for your quality comments.

Re:Fuckin' user interface design, I swear by blowski on Tuesday March 09, 2021 @09:50AM (#26399295)
Re:Fuckin' user interface design, I swear by dormento on Tuesday March 09, 2021 @03:01PM (#26403372)
Oh my, what have you done.
Re:Fuckin' user interface design, I swear by germinalphrase on Tuesday March 09, 2021 @10:30AM (#26399694)
Follow and Reply Received are the only two social features I would like to see officially implemented.
Re:Fuckin' user interface design, I swear by mattowen_uk on Tuesday March 09, 2021 @11:20AM (#26400309)
Then HN would be a proper social media site, and by tradition we'd all have to start saying how awful it is, and endlessly post links to articles about us quitting it. /s
Re:Fuckin' user interface design, I swear by frosted-flakes on Tuesday March 09, 2021 @03:16PM (#26403567)
dang maintains a separate notification system for HN. It's been around for a long time, but not many people seem to know about it (only 2137 people are subscribed).

http://www.hnreplies.com/

Re:Fuckin' user interface design, I swear by maroonblazer on Tuesday March 09, 2021 @09:16AM (#26398948)
In the small group inside the large FAANG-adjacent company where I work we test designs pretty thoroughly with users to settle these kinds of debates/decisions. Surely we're not the only ones.
Re:Fuckin' user interface design, I swear by hobs on Tuesday March 09, 2021 @11:04AM (#26400121)
Many companies I am familiar with are "agile" in the sense that they work on a new chunk of the waterfall every two weeks; or just justify having NFI what they are doing on the business side by just slow dripping requirements over how much time/money they have.

Arguments over features basically yield to whoever has the most soft power, which is they you see the C suite so invested in the outcome of various features... it's literally theirs.

Re:Fuckin' user interface design, I swear by Viliam1234 on Tuesday March 09, 2021 @03:44PM (#26403956)
> If Google pays 3X salary to get the best designer in the industry, it's completely wasted

Not completely wasted. At least they made sure the best designer is not working for a possible competitor.

Re:Fuckin' user interface design, I swear by throwaway316943 on Tuesday March 09, 2021 @08:13AM (#26398446)
I think the mean arrives a lot sooner than that. The situation where PMs and managers and goddamn copy writers start changing the design is commonplace even in smaller orgs. If you hire a competent designer to build an accessible and attractive application, just let them do their job! If you want design by committee instead then just fire the designer and get on with it.
Re:Fuckin' user interface design, I swear by numpty13 on Tuesday March 09, 2021 @09:52AM (#26399319)
As a designer, feedback from a good "goddamn copy writer" is invaluable. If they can't succinctly describe the thing I've designed to somebody who doesn't already know how to use it, or they can't fit what they need to say into the spaces I've left for them, it's often a sign that I haven't designed it very well.
Re:Fuckin' user interface design, I swear by travisgriggs on Tuesday March 09, 2021 @11:13AM (#26400226)
There are indeed only so many good designers.

There are exactly zero good product/project managers out there. There are some really nice and good and capable and kind and talented people who have this label attached to them. There are some good product/project clerks. There are some good product/project directors. There are some good product/project evangelists. But no good product/project manager. The term is a pariah on the well being of teams and productivity and delivering the right product to the right people. Many peers have been placed in this position over the years, in every case, they've become less likable people because of it and we're no longer a net positive collaboration. In every case, they themselves were less happy and felt less about themselves over time.

Maybe some of you have experienced a good product/project manager (who wasn't really just masquerading as some other responsibility), but I stand by my assertion. My sampling of this "position" remains at zero good ones.

Re:Fuckin' user interface design, I swear by anaerobicover on Tuesday March 09, 2021 @11:51AM (#26400656)
Your assertion is hard to engage without knowing the distinctions you identify between "manager", "clerk", "director", and "evangelist", and what it would mean for a so-called manager to be "just masquerading as some other responsibility".
Re:Fuckin' user interface design, I swear by duckmysick on Tuesday March 09, 2021 @11:58AM (#26400747)
> Maybe some of you have experienced a good product/project manager [...], but I stand by my assertion.

What would it take to change your mind?

Re:Fuckin' user interface design, I swear by hellohello1 on Tuesday March 09, 2021 @03:02PM (#26403390)
This attitude is why I insist on having my developers manage at least one small project before moving to a senior role.
Re:Fuckin' user interface design, I swear by danjac on Tuesday March 09, 2021 @08:11AM (#26398435)
They might hire the best developers and designers, but the internal politics get in the way of them doing their jobs. UI in particular is prone to antipatterns such as bikeshedding and highest paid person in the room having the final say.
Re:Fuckin' user interface design, I swear by ska on Tuesday March 09, 2021 @12:51PM (#26401408)
This is a cop out, I think.

Most first class work out in the world was not produced by teams of only extraordinarily talented individuals. Most of it is done by fairly regular teams who take the care and attention to do good work.

Re:Fuckin' user interface design, I swear by webmaven on Tuesday March 09, 2021 @10:56PM (#26407583)
> Most first class work out in the world was not produced by teams of only extraordinarily talented individuals. Most of it is done by fairly regular teams who take the care and attention to do good work.

What you're describing is an extraordinary team composed of regular individuals.

Re:Fuckin' user interface design, I swear by ska on Wednesday March 10, 2021 @11:17AM (#26412804)
Sure, but the limiting factor isn’t access to extraordinary people; hence the cop out.
Re:Fuckin' user interface design, I swear by nipponese on Tuesday March 09, 2021 @08:40AM (#26398625)
And the good designer has to be matched with the good pm.