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Re:How I cut GTA Online loading times by 70% by moonchild on Sunday February 28, 2021 @05:18PM (#26297639)
Yes but the code was clearly derived directly from a decompiled binary; not ‘clean room’ reverse engineering. Hence, illegal, regardless of whether a dmca takedown notice is filed.
Re:How I cut GTA Online loading times by 70% by nl on Sunday February 28, 2021 @05:57PM (#26297900)
Deriving something from a decompiled binary isn't illegal in itself.
Re:How I cut GTA Online loading times by 70% by ThatPlayer on Sunday February 28, 2021 @06:13PM (#26298009)
That still leaves it as a derivative work, which is protected from copying and distribution by copyright.
Re:How I cut GTA Online loading times by 70% by xyzzy_plugh on Sunday February 28, 2021 @05:53PM (#26297880)
That doesn't make it illegal, there are plenty of jurisdictions where non-clean-room reverse engineering is perfectly legal.
Re:How I cut GTA Online loading times by 70% by charcircuit on Sunday February 28, 2021 @07:29PM (#26298470)
But distributing it without a license from the copyright holder is.
Re:How I cut GTA Online loading times by 70% by jagger27 on Monday March 01, 2021 @12:14AM (#26299950)
Distributing what, exactly? It required you already owned a copy of the game to install/build it.
Re:How I cut GTA Online loading times by 70% by charcircuit on Monday March 01, 2021 @08:17AM (#26302457)
Distributing whatever was in the repo. Requiring a copy of the game doesn't magically make it legal. A modded game is a derivative work.