Figma offers design, prototyping, developer handover, team collaboration, a.o. capabilities. The basic service is free and the paid tier is fairly priced. All said capabilities are also integrated so you don't have to use plugins or switch between apps. When working with Sketch, I use Sketch for design, Marvel/InVision/Framer for prototyping, InVision/Zeplin for developer handover, and InVision Freehand/Miro for collaboration. This means dealing with multiple licenses, plugins, and copy-pasting assets.
I also worked with a mid-sized company that was paying around EUR 20,000 just for their InVision license (developer inspect is expensive). With Figma you get most of these services (good enough) for a single price.
So money certainly plays a role but Figma's success goes beyond just the pricing model.
It helps everyone in the company since we had marketing usually being on windows, developers usually being on linux and designers usually being on mac. With Figma anyone could browse the designs and before that (when using Sketch), we had to export designs from Sketch to something like Zeplin just in order for others to view the updated designs. Then designers need to remember to update the exports every time they changed anything.
With the introduction of Figma, we didn't just get the ability for everyone to browse the designs directly, but also make smaller fixes directly in the design together with the designers, remotely or not.
I'm pretty sure that this was the killer feature.
This is a combination of no OS dependence, no installation required, and no license key software. The software being any good is just gravy on top.
Anybody who has ever dealt with IT understands just how much pain this saves them.
I haven't heard of any of the names in the article, with the exception of Adobe. So the author may be talking about some niche where that Canva is actually better than <whatever Adobe sells this week>.
Possibly some web "content" and marketing niche, considering his vocabulary?
You could replicate everything it does trivially with most basic features of Photoshop, or even Paint.NET - its main selling point is that it comes with lots of templates and images you can use with one click, and has a very gentle learning curve (because there isn't much to learn there).
Not harping on you, but this is “Dropbox is just CVS and ssh-copy, trivial” line of thinking.
I have Paint.Net AND a complete Adobe CC subscription, but opt to use Canva for almost all my lighter editing. The selling point is nice looking templates that are context-aware - if you want to pull in more element they will match what’s on screen.
I’m usually done faster in Canva than loading Photoshop would’ve taken
Would you use Google docs if it cost $200 a year?
Maybe they are better products, I don't know, but how many people used it because it was free, then realized it was better? How many of those wouldn't have used it if they didn't have a free offering?
But here's the million dollar question for someone making those products. How do you convince your target audience? With the old business models, you'd spend a few million on advertising and hope for the best. If you have a generous free plan, you'll get people signing up, and if you're lucky they'll use it. Of course you need a good product. A good product is not enough in most cases.
The ease with which stakeholders, designers and developers alike can work together, either by desktop app or web, is great. Not perfect, but great.
I can't remember where I read it, but I read a great article that argued that Google Docs was successfully not because it duplicated Microsoft Word (many had tried and failed with this approach), but because it focused on how work had changed and the need for collaboration.
Canva is very, very successful, but I don't think that's at Adobe's expense. By any measure, Adobe is probably one of the best examples of a company shifting to SaaS: https://producthabits.com/adobe-95-billion-saas-company/. Also, regardless of whether they offered their products in a SaaS model (Adobe introduced them in 2012 I believe), there was still free trial.
Maybe a better explanation is that Canva tapped into a different audience - people that needed to produce graphics but did not have design capabilities.
On Figma, it seems to me to be a better online collaboration design tool than what has been offered by other companies. The author seems to forget that companies like InDesign existed at the same time, offered a collaborative tool, and had a similar freeium offer.
I won't belabor the point - freeium might have helped these companies succeed, but I think it is a big leap to say freeium = unicorn killer.