This seems to have caused at least part of their recent issues with the FAA, who seem to be less ok with explosions. It will be very interesting to see if this iterative approach leads to more reliable rockets down the line!
But alas, the aerospace world overlearned the lesson and has been cargo-culting it ever since. Mueller’s decision was purely a matter of expediency to meet Kennedy’s goal and beat the Russians. It wasn’t a statement that this was the best way to do engineering, absent those constraints. To make matters worse, all-up only works under the funding conditions of Apollo: a massive spike in funding to cover the up-front cost. Without that spike, the costly development phase has to be stretched out, and the whole thing ends up taking longer than iteration. In other words, you can save time this way when money is absolutely no object, but otherwise you lose time. See Boeing’s SLS: basically 15 years of development and they just static-fired it for the first time. Launch is maybe a year away.
We’ve all gotten used to the all-up style of development, and SpaceX’s rediscovery of rapid iteration makes it seem like a new and untested way of doing things. But I think the dominant narrative—that all-up is prudent and conservative while iterative is risky—is completely backward. All-up carries a massive amount of risk that fundamental design issues won’t become apparent until the tremendously costly development phase is done. Iteration allows assumptions to be tested and modified as quickly as possible. Most of SpaceX’s early ideas about reusability turned out to be wrong. If they had committed all the money and time to those early concepts before flight-testing, they would have never accomplished it. The early rocketry pioneers operated this way, and it’s why they accomplished the things they did. Maybe SpaceX will finally free the space industry from perpetually repeating what worked for Apollo, which after all operated under unique political conditions.
And combustion instabilities they were fighting were rather novel at the time, the engineers basically had no other options than to test a lot of variants - and invent debugging techniques with "bombs in the chamber" along the way. Fortunately it worked - low pressure of F-1 helped to mitigate problems of size.
Also, Combustion instabilities date back to at least the A4/V2, not quite new, and largely the same engineers.
1. turbo-pumps
2. the nozzle is cooled and the fuel warmed by making the nozzle out of tubes through which the fuel passed
3. holes drilled in the tubes so fuel leaked into the combustion chamber to provide boundary layer cooling
I think the pogo-ing was solved the same way, too - putting baffles in in various places.
That's not quite the same situation SpaceX is in right now.
Anyway, landing Starship involves a bunch of things never before attempted: landing a fully-reusable second stage, landing a vehicle of this size, relighting and running engines during the belly-flop-and-flip maneuver, and flying and relighting full-flow staged-combustion engines. Probably some other firsts too.
Thrust given to show difference in engine scale. Pressure isn't shown - what do you mean? :)
The point is that re-light of Briz and Fregat is very different and so hard to compare.
In fact, in over 100 flights, SpaceX did not have a single failure of a Second Stage engine not starting or not re-lighting. This is unlike Arianespace who just had a failure when they tried to start an engine on one of their upper stages.
Outside of that Merlin is easily the engine that can be re-lit more then any other on the planet and its not close.
This however is a non-commercial prototype, where they are testing new technologies. Its a completely new engine of a type that has never flown before and is not finished developing. The vehicle has been newly designed and it does things no other vehicle has done before in a way no other vehicle has done before.
You honestly just sound like an incredibly petty hater. I can grantee you that Russia and Europe have plenty of issues with engine starting on their development engine.
It's very difficult because of the turbulent airflow in an engine bell pointed against the airspeed vector. Despite this, many rocket engines can do it reliably.
That's not a failure, that's the effect of some upstream failure.
What failure are they repeating? Pumps sized too small? Improper torquing? You talk like you know the details, so share them.
How exactly you decide to fix it depends on many things. It's impossible to tell. But they are all downstream of the same failure, which is overcoming the high pressure and turbulent flow.
>At an altitude of about 1.5 kilometers (5,000 feet), the lander activated its three retro-engines and was released from the parachute. The lander then immediately used retrorockets to slow and control its descent, with a soft landing on the surface of Mars.
Unless you go back to the early pre-Mercury program days of NASA - they had lots of failures, and that was just trying to go up without re-usability, not land and reuse. There's all kinds of fun failure reels (e.g., [1]) and lists (e.g., [2])
[1] https://www.youtube.com/watch?v=g79K-R7xTFo [2] https://en.wikipedia.org/wiki/List_of_spaceflight-related_ac...
Because NASA does not launch anything anymore. If they were doing hundreds of launches per year you can bet you'd see failures the whole time.
https://www.youtube.com/watch?v=bvim4rsNHkQ
It's easy to forget how many failures that had, but look how far it has come, at this point I don't think they've had any major failures in 5+ years. Maybe a couple sea drone ship booster landing issues but zero mission failures in a very long time.
Scott Manley and daughter have a fun song about other failures, "You will not go to space today", https://www.youtube.com/watch?v=Ayu0GsrvKQA
I'm guessing the title is probably an allusion to this https://xkcd.com/1133/.
"If an O-ring gets a bit too cold, you will not go to space today"
...but I guess that's a bit too dark, eh?
1.) Experiencing history in the making, especially knowing that the SpaceX team will eventually get it right. 2.) Realizing that even the best of the best have repeated failures and need to rely on iteration to get "there."