Shared-memory concurrency is pretty much always buggy, IME, even if your team thinks they're experts.
> And Rust is not an interpreted language. IMHO, interpreted languages should just drop to a compiled one to keep it KISS. Instead of going the async road, just to discover in production, it is unstable because back-pressure was not taken into account.
WTF? Switching to a compiled language doesn't magically make your threads nonblocking. Maybe you can serve 10x more users with a compiled language, but if we're talking about slow network requests then async can make your throughput thousands of times higher.
You are reading something I did not write. I am not obsessed with the nonblocking mantra. Blocking is not inherently bad. Multi-processus is also a perfectly valid concurrency model.
Nor am I obsessing about being ultra performant to achieve the revered C10K when I don't need to or can get around it. That was my point.
Not everybody is Facebook or Netflix. For the vast majority of small and medium enterprises, it faster, simpler, safer (and possibly cheaper) to quickly develop a blocking program without thread and spawn multiple processes.
Because WTF does using a compiled language have to do with anything?
> Nor am I obsessing about being ultra performant to achieve the revered C10K when I don't need to or can get around it. That was my point.
Then what is it that you imagine using a compiled language would help with?
Writing bug-free shared memory concurrency programs with Go is trivial. Your opinion is based on outdated information.
I vaguely remember expecting a reference and getting a copy or vice versa...
I mean, I agree that Go is miles ahead of most other languages when it comes to helping prevent concurrency bugs, but it's sill tricky. Same with Rust.
Isn't that exactly what Go people push? "Don't communicate by sharing memory; share memory by communicating" and all that. If you start pushing pointers to shared memory around then I'd expect all of the problems of traditional multithreading to reappear.
Passing pointers to shared memory is the foundation of a huge number of idiomatic, performant, and productive design patterns and architectures. There exist a number of conventions and tools, like the race detector, which reduce the risks of data races to entirely reasonable levels.
Maybe it is undesirable because that often times plain mono-thread synchronous is fast enough, easier to read, easier to debug and safe to handle to a junior ? Not everybody in a team has the same level of expertise.
And Rust is not an interpreted language. IMHO, interpreted languages should just drop to a compiled one to keep it KISS. Instead of going the async road, just to discover in production, it is unstable because back-pressure was not taken into account. And, in Rust, it is probably not worth the effort and ultimately bloat most of the time.