I vaguely remember expecting a reference and getting a copy or vice versa...
I mean, I agree that Go is miles ahead of most other languages when it comes to helping prevent concurrency bugs, but it's sill tricky. Same with Rust.
Isn't that exactly what Go people push? "Don't communicate by sharing memory; share memory by communicating" and all that. If you start pushing pointers to shared memory around then I'd expect all of the problems of traditional multithreading to reappear.
Passing pointers to shared memory is the foundation of a huge number of idiomatic, performant, and productive design patterns and architectures. There exist a number of conventions and tools, like the race detector, which reduce the risks of data races to entirely reasonable levels.
Writing bug-free shared memory concurrency programs with Go is trivial. Your opinion is based on outdated information.