* https://www.researchgate.net/figure/a-b-The-first-and-second...
Also, I'm excited about cameras with dual/quad pixel AF, that are kind of a hybrid between lightfield and traditional cameras. I wonder what kind of sorcery one would be able to do with the light field data in those cameras!
The thing is, these tails become apparent only when you convolve with a very very bright source -- which on a typical 12-bit level linear raw image would amount to something like 10⁵-10⁶, i.e. needing 4-8 additional bits of HDR.
Here are some useful links on the topic of flare simulation, I believe bokeh has mahy similar aspects:
https://web.archive.org/web/20200119024053/http://simonwinde...
[1] https://people.eecs.berkeley.edu/~malik/papers/debevec-malik...
Bokeh is a kind of of space representation, similar to how you can basically "see" through hearing a sound stage of instruments separated properly when someone has a really good sound system, or how dogs have "5.1/7.1" sense of smell.
How does one encode that I have no idea.
In the world of 3D rendering (content created from scratch) very advanced & realistic bokeh effects are possible, as an example see http://lentil.xyz for the Arnold renderer.
I am curious, however, why we still can’t digitally reproduce bokeh. Apple is getting close. I thought LiDAR would theoretically solve that and could yield indistinguishable renders compared to analog lenses. That would be a game changer in my view and why I would like to see Apple develop a full-frame sensor coupled with their technology.