Here's another interesting paper [1] on that topic. It shows that synthetically blurred images are significantly more realistic if they're based on recovered radiance maps (HDR).
[1] https://people.eecs.berkeley.edu/~malik/papers/debevec-malik...
The thing is, these tails become apparent only when you convolve with a very very bright source -- which on a typical 12-bit level linear raw image would amount to something like 10⁵-10⁶, i.e. needing 4-8 additional bits of HDR.
Here are some useful links on the topic of flare simulation, I believe bokeh has mahy similar aspects:
https://web.archive.org/web/20200119024053/http://simonwinde...
http://resources.mpi-inf.mpg.de/hdr/TemporalGlare/