Re:Cyberpunk 2077 has involved months of crunch, despite pas...
by rowanG077 on Sunday December 06, 2020 @09:55PM
(#25328922)
Seems more like GTA V online has ruined GTA forever. The entire point of GTA for me (and many other people) was a compelling large single player open world with a nice story. Now that rockstar has smelled microtransactions it most likely means the next GTA will have single player as an afterthought.
Re:Cyberpunk 2077 has involved months of crunch, despite pas...
by detaro on Sunday December 06, 2020 @08:19PM
(#25328428)
For GTA, that's probably also because later updates has worked extremely well for GTA V. The online aspects of it, with regular new content, have taken over the single-player side by a lot, so it makes sense double-down on that model.
Re:Cyberpunk 2077 has involved months of crunch, despite pas...
by Dylan16807 on Tuesday December 08, 2020 @06:48AM
(#25344107)
> No Man's Sky proved that with too much effective advertising you can hype yourself into a corner, not have enough resources to finish the product properly, and guarantee the disappointment of the people expecting too much.
They had plenty of resources, and they did finish it properly once they had enough time. The real problem was declaring the game as 1.0 far too early. The hype made that hurt more but it wasn't the cause of the problems. I mean, it didn't even have a real ending early on, or any multiplayer.
One problem is that there is too much hype. No Man's Sky proved that with too much effective advertising you can hype yourself into a corner, not have enough resources to finish the product properly, and guarantee the disappointment of the people expecting too much. Some game developers seem to not know when to scale back their ambitions and align the hype they generate with a time schedule and human resources management that is healthy. There's just too much passion in some game development areas that isn't left unexploited.
For GTA VI, Rockstar will only release a smaller sized game and instead add sizeable updates spread out over time, which makes it sound like they've finally started to learn from the past.
https://kotaku.com/18-months-after-red-dead-redemption-2-roc...