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Re:Cyberpunk 2077 has involved months of crunch, despite pas... by Dylan16807 on Tuesday December 08, 2020 @06:48AM (#25344107)
> No Man's Sky proved that with too much effective advertising you can hype yourself into a corner, not have enough resources to finish the product properly, and guarantee the disappointment of the people expecting too much.

They had plenty of resources, and they did finish it properly once they had enough time. The real problem was declaring the game as 1.0 far too early. The hype made that hurt more but it wasn't the cause of the problems. I mean, it didn't even have a real ending early on, or any multiplayer.

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