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Re:Eight Years at Roblox by morelikeborelax on Friday November 20, 2020 @07:35AM (#25159831)
I don’t really understand why Roblox is so successful - you can invent all sorts of reasons in retrospect but it’s hard to validate them, and if you came to anybody back in 2012 and asked for an investment to build a platform where all games are user generated and run on a custom engine with a custom toolset and all users participate in a giant virtual economy and …, I think you’d have gotten a blank stare.

Interesting that he writes this. I don't believe you'd have got a blank stare at all. Minecraft servers with custom games had already sprung up, Second Life had existed and people were playing around with these concepts. The idea is sound, just needed execution and luck.

Re:Eight Years at Roblox by nostrademons on Friday November 20, 2020 @11:15AM (#25161799)
The execution part of it is pretty key.

I'd founded a startup in 07-08 that did basically the same thing as Roblox - it was a web-based game creation engine where teenagers could make their own games (with custom assets, physics, behavior, etc.) and then share them with their friends. Gave it up in '09 when the bottom fell out of the economy and my cofounder and I got scared. This year I was being heavily recruited by Roblox and on the "meet the executives" part of the process, ended up reminiscing with David about all the competition back then - companies like Sploder, Game Closure, etc. It was a crowded market even back in '06-07.

What Roblox had that we didn't was persistence. David Baszucki has been working on this problem since before I had a computer - he started his first company in 1989 with a recognizable predecessor of an idea, and sold it in 1998. It's that willingness to spend 30 years working on a problem that builds a multi-billion dollar company.

Re:Eight Years at Roblox by dmarlow on Friday November 20, 2020 @11:27AM (#25161956)
> It's that willingness to spend 30 years working on a problem that builds a multi-billion dollar company.

Yup. This is the investor mindset. I'm guilty of selling out too early in various things, stocks, companies, etc. Sticking things out with your "investments" can have a significant return.

Knowing when to bow out early is also a valuable skill. Skill, experience and luck; sometimes in any order and quantity.

Re:Eight Years at Roblox by strombofulous on Friday November 20, 2020 @07:46AM (#25159919)
Also very interesting because I used to play roblox in 2012 and it was very alive back then. Probably not as much as it is now but definitely enough to get investments
Re:Eight Years at Roblox by SL61 on Friday November 20, 2020 @01:09PM (#25163119)
I never played it, but as a kid in 2009 I would go to the computer lab in the children’s section of the local library, and Roblox was absolutely huge there. I’d be sitting there doing my own thing, surrounded by 20 kids noisily playing Roblox.

It’s impressive how they’ve managed to make a game with such staying power. Especially among young children, new things tend to flare up and then die really quickly. Persisting through generations of kids is a huge accomplishment.

Re:Eight Years at Roblox by bnjms on Saturday November 21, 2020 @12:04AM (#25167969)
Have you ever noticed, certain memes are enduring in kid culture? e.g. the floor is lava, Opposite Day. As I understand Roblox it’s perfect for slotting into part of kid culture as the virtual playground and neighborhood.

New things flare up and die but the basic thing or idea endures and Roblox is the base upon which things flare up and die.

Re:Eight Years at Roblox by chabad360 on Friday November 20, 2020 @07:56AM (#25159987)
It should be noted that they just filed for an S-1 and the numbers they reported there show that the platform is far more alive than in was in 2012.
Re:Eight Years at Roblox by DarkWiiPlayer on Friday November 20, 2020 @08:30AM (#25160239)
Going by the amount of roblox-related questions we get in the Lua communtiy, it seems to be doing pretty fine I'd say.
Re:Eight Years at Roblox by Jorge1o1 on Friday November 20, 2020 @09:13AM (#25160575)
I never expected this sudden resurgence in users and I hope they continue to do well. I owe Garry’s Mod and Roblox a debt for getting me excited about Lua scripting, which is some of the earliest programming I did.

I hope these games or similar games stick around and continue to get kids excited about slinging bits and the miracle of being able to create something using just your computer.

Re:Eight Years at Roblox by baby on Friday November 20, 2020 @11:12AM (#25161764)
And to target children, secondlife mistake was that it was targeting adults
Re:Eight Years at Roblox by mbesto on Friday November 20, 2020 @03:00PM (#25164298)
> The idea is sound, just needed execution and luck.

Honestly, I think sandbox games take way more "luck" than other means. There is a serious chicken/egg problem with them - meaning you need hardcore early adopters that will create content on your behalf...or simply fake it.

Re:Eight Years at Roblox by duxup on Friday November 20, 2020 @10:54AM (#25161596)
The ability to jump from game to game and try so many games (often inspired by other games) seems to be a big draw for my 11 year old.
Re:Eight Years at Roblox by novok on Friday November 20, 2020 @03:35PM (#25164651)
Rec Room feels like the VR version of this. I'm not sure if you can build games with it although
Re:Eight Years at Roblox by ineedasername on Friday November 20, 2020 @07:24PM (#25166768)
Yes, I think the success is pretty clear. It's kind of what I thought Minecraft might have (should have) developed into but it never really had the sort of accessible development tools that Roblox has. To the best of my knowledge there's still no official visual development toolset of that sort. A real missed opportunity. Seeing what modders had been doing with it for years should have lit a fire under Microsoft on that front. Heck I thought that was the whole reason they bought Minecraft.
Re:Eight Years at Roblox by blackrock on Saturday November 21, 2020 @04:33AM (#25168686)
So, is Roblox better than Minecraft? Technology-wise. I’m not too familiar with either. Although Minecraft was written with Java.

But, I’m surprised that a one-hit-wonder application video game, is filing to go IPO.

Re:Eight Years at Roblox by OkayPhysicist on Saturday November 21, 2020 @09:57AM (#25170044)
From a a tech standpoint, Roblox definitely has a dramatic lead over vanilla Minecraft's tools for creating arbitrary added content.

That said, if you factor in the tools the Minecraft community have built (namely the Force modloader, and the Bukkit multiplayer plugin system), it becomes a lot harder to say. On one hand, the barrier to entry in Roblox is practically non-existent (I remember screwing around with lua scripts while I was still in elementary school), while on the other hand I've seen far more technically impressive content come out of the Minecraft modding world.

Re:Eight Years at Roblox by jayd16 on Friday November 20, 2020 @12:58PM (#25163005)
"I want to make a massive user generated MMO" doesn't get blank stares because of market fit.

Its the video game equivalent of "I have a million dollar app idea!"

Re:Eight Years at Roblox by b20000 on Saturday November 21, 2020 @02:04AM (#25168283)
it's all about knowing the right people to raise money from. anyone could have built this but not everyone has the right buddies.