(This is only tangentially relevant to this thread, but the iOS App Store doesn't allow extensions or scriptable apps, and I believe those rules will single-handedly assure iPad only ever has marginal impact on creative fields until those rules are removed.)
1: https://blog.robenkleene.com/2019/08/07/apples-app-stores-ha...
There’s a large ecosystem of iOS music making apps and the iPad is actually an excellent interface for some applications, e.g. a kaoss pad.
For instance have a look at what Korg and Moog have available in the app store. Or check out drambo.
I think the "no windows" and sandboxed apps/files paradigms are very limiting for pro work.
And you really need lots of customisable keyboard shortcuts for most pro work, most iOS apps are extremely lacking in this department.
I work primarily with Logic (been using it for 20 years) but the form factor of an iPad is pretty nice - it fits perfectly on music stands and laptops don't. If Macbook screens would tilt 180 degrees, all the way flat, you might be able to use them on music stands too - but they don't.
If you are both playing and recording a real instrument at the same time, having the iPad on the the piano/music stand in front of you is very useful. Many people use Logic Remote on iPad on the stand, and Logic on MBP for actual recording at the same time. But not sure why you should need two devices.
Touch screen is nice for some things too, like mixing or quickly toggling things.
AUv3 plugins are meant to be able to run on both MacOS and iOS in the near future (this has caused some concern in the plugin dev community, because of different pricing models). Just in iOS they are apps you install from the app store, because everything that executes code needs to be a sandboxed app in iOS.
In any case, I am still waiting for Logic Pro or Ableton to be ported to the iPad.
Actually I was impressed with what people do in GarageBand on ios. Unfortunately I haven't found anything comparable for Android. Only ridiculous $20/month apps.
Google would have to rip the heart out of Android and fix it for real time programming properly like OS X did way back in like 10.2?.
However, don't get me wrong, iOS isn't great--it's just at least possible. The fact that you can't actually send a defined packet (just a bag of bytes and you don't know how many until the call--"HAH! HAH! You device decided to prioritize something in the OS and your latency just quadrupled--sucks to be you.") to the Audio system on iOS is infuriating.
However, at least it's possible on iOS. On Android, not so much.
Didn't know. Looks like I'm little closer to replacing my android with iphone
2)The form factor of an iPad makes more sense in my music setup, in that I don’t need to haul podium or standing desk on stage as well as my instruments.
3. In producing tracks, most of my time is spent twiddling knobs, adjusting levels, etc, rather than dealing with external audio interfaces or doing fine grained, fiddly things with a mouse. But now iOS supports a mouse, so I could even do that...
For instance, an iPad would be a great place to experiment and get an idea down, and then you could bring the idea to your other, more professionally oriented tools.
When Lightroom moved from v6 (iirc) to Creative Cloud a stunning amount of functionality seems to have been lost for the sake of making it idiot friendly.
I spent so many hours playing with that thing. Don't get me wrong, I still do, but now I have to make all those tweaks manually instead of rolling the dice and hoping for a gem. Sadly, I don't find nearly as many gems as I used to when I was able to roll the dice.
A couple of results came up, one is an official PDF about scripting AE CS6, the other a website about AE scripting. I assume most of the stuff from the AE CS6 PDF applies to AE CC as well.
https://blogs.adobe.com/wp-content/blogs.dir/48/files/2012/0...
From the PDF:
> When you use Adobe After Effects, you create projects, compositions, and render queue items along with all of the elements that they contain: footage, images, solids, layers, masks, effects, and properties. Each of these items, in scripting terms, is an object. This guide describes the ExtendScript objects that have been defined for After Effects projects.
I think it might be worthwhile to look into whether scripting might be used in order to randomize effects and effect parameters. My immediate guess would be that yes it would be possible. I didn't look into it closely, and if it turns out to be a dead end then I apologise for that but anyways I figured I might mention this in case it might be useful to you. Also, of course since I didn't look into it closely I can not make any guesses as to how much work it would take to get the type of functionality that you want.
FLS doesn't have a max for live equivalent, but I'd guess 90% of people don't use MFL. The edison recording workflow is hot trash IMO, or else I'd pretty readily move back to FL.
I really really enjoy using Ableton and have stuck with it for years now, but one of the first things that struck me once I swapped from FL Studio was how stupid it was that Ableton's piano roll lacked this fairly basic yet crucial tool..
I disagree that software has a tendency to dumb everything down to the lowest common denominator, simplifying and automating things is the purpose of software in the first place, but there's a huge amount of software out there that is as powerful as it needs to be. To name a few examples: Blender, DaVinci Resolve, almost everything Adobe makes, and JetBrain's IDEs.