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Re:Delete Facebook and You'll Lose All Oculus Games for Good by an_opabinia on Sunday October 25, 2020 @12:26AM (#24883839)
The reason they are getting people to create accounts, which is obvious to anyone who has actually used an Oculus, is that the multiplayer matchmaking story right now is horrible, and it absolutely definitely needs to be replaced with something logical with cohesive friends lists. It is the exact reason Facebook is a nice way to login to mobile multiplayer games.

> They care about it only insofar as it gets you to use a Facebook account.

Right. Facebook acquired a niche gaming platform that posed absolutely no threat to any Facebook business not because it was cool and extremely risky and why not. They acquired it to grow user counts in (checks notes) the one app that has already possibly acquired every user it ever will in the entire world.

I don't know dude. There are kids who use YouTube for years on the same device, easily and uncontrovertibly trackable without an account, who are bombarded with more advertising in a day than most high-tech-proficiency adults using Oculus, like me, using adblockers, see in a year. YouTube targets ads to users without accounts! Everyone tracks everyone without accounts, every day, every website you visit, all the time! And of course that includes demographic factors, as though watching kids YouTube material doesn't give away that a kid is watching. You don't need an account to tell you the user's demographics. Their friends and likes. You don't need those things.

And then what? So what if game developers learn the demographics and friends of their users. People have been measuring stuff about who goes to movie theaters, who checks out books, who listens to radio, for decades. What's the worst they're going to do, make more video games that find diverse, niche audiences they did not otherwise serve? Oh the humanity.

And then what the hell is some conventional brand going to learn from someone's Oculus play history? It's completely moronic, there's absolutely no economic value there.

Next you're going to tell me, oh it's horrible they created a VR Chat clone. Nobody is going to force Oculus users to use their shitty VR Chat clone (Horizon). What then are they going to learn from people? There is nothing to learn from VR Chat.

The user account story is just so absurd, it's so off the mark. Account or not they will be able to easily create quality, targeted advertising.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by tsimionescu on Sunday October 25, 2020 @08:33AM (#24885826)
> The reason they are getting people to create accounts, which is obvious to anyone who has actually used an Oculus, is that the multiplayer matchmaking story right now is horrible, and it absolutely definitely needs to be replaced with something logical with cohesive friends lists.

Matchmaking based on FB friends lists is a horrible idea, at least for competitive games. I don't want to play games with my young nephews, and I don't want to play random games with someone who is more or less experienced then me.

If you want to play games with friends, there are simple features exactly for that, and game-specific friends lists. Using the FB social graph for this is counter-productive.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by osobo on Sunday October 25, 2020 @02:59AM (#24884352)
You are treating VR like it's another browser. It's not. With cameras in every direction scanning and parsing your environment, data on your physical fitness and the always-on nature of the Quest 2 it is far more invasive than even Google Home speakers are. You offer a whole new set of very personal data to a company that has proven itself to mine it extensively for its own gain.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by shajznnckfke on Sunday October 25, 2020 @03:40AM (#24884524)
Are you saying FB is trying to target ads based on 3D mapping of homes/bodies while the headset is lying around unused? Or what exactly is the theory here?
Re:Delete Facebook and You'll Lose All Oculus Games for Good by osobo on Sunday October 25, 2020 @04:40AM (#24884762)
If you own an Oculus, you know how eery the boundary mapping is. Before they switched it off, you'd be able to see your boundary from outside its fencing. Some users report being able to see the boundary from a different room. So not only does the headset map your environment inside the boundary, it actually maps and parses the rest as well. It doesn't have GPS so it wouldn't know how otherwise to determine your position relative to the boundary. This means Oculus maps every space it is in, including the objects in it. Really, this tells FB far more about your life and general affluence than any type of browsing behavior ever could.

Same goes for fitness tracking. Inside actual fitness games but in other VR titles as well. Again, this generates a ton of very personal data that, combined with other databases, unlocks a ton of value for advertisers.

This is why FB is so adamant about using FB profiles, even banning users if they make a guest account: For all this data to be really valuable, you need to be able to have it down to an individual resolution (that is: You know all the data is generated by a single individual, so you can combine it).

All of this, combined with existing data-generation, is a whole new level of invasion of privacy.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by vrperson on Sunday October 25, 2020 @04:53AM (#24884816)
So far, targeted ads don't really seem to work that well (studies have found). I don't think getting the size of my rooms will be that much of an improvement. They can infer maybe how much money I have, but they can probably already guess that from my address and my credit card company also knows. It's not even clear that the data about my rooms is transferred to Facebook.

I don't think making better targeted ads is the play here. I think they want to dominate social networking, and they think a lot of social networking will take place in VR in the future.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by RhodoYolo on Thursday October 29, 2020 @01:05PM (#24932652)
This is complete nonsense and doesn't pass the face-value check. Why would all the tech companies hire thousands of engineers to fine tune an algorithmn that was proven to be worse?
Re:Delete Facebook and You'll Lose All Oculus Games for Good by osobo on Sunday October 25, 2020 @05:11AM (#24884894)
Can you link me one of those studies? Assuming it's about modern hyper-targeted social media content based advertising, not last decade's old-school banners.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by KaiserPro on Sunday October 25, 2020 @02:14PM (#24888511)
room shape isn't exactly a killer segmentation for advertising.

The content inside a room would be. But it would costa shittonne in GPU time to do that reliably, so it would cost a boatload.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by KaiserPro on Sunday October 25, 2020 @01:37PM (#24888157)
> Some users report being able to see the boundary from a different room.

This is relocalisation. Two things to note here

1) Facebook don't have enough GPUs to do this properly at scale.

2) For that kind of thing to work it needs either a GPS prior, or much more robust SLAM. the oculus isft doesn't have enough CPU/GPU to make robust multi-room maps (with big occlusions that is)

> This is why FB is so adamant about using FB profiles, even banning users if they make a guest account:

Its far more mundane than that. Its all about branding. The "brand" is all about "One facebook" or someshit so they want everyone to be interoperable. Thats why messenger and instgram are now able to communicate. I assume whatsapp will be added to that as well.

You're assumption is that facebook are a coherent force for evil. They really aren't that well organised. They are a collection of highly paid, naive tech people. Surrounded by some people with experience.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by saddlerustle on Sunday October 25, 2020 @06:10AM (#24885158)
There's no reason to believe this. If facebook was uploading scans of your home for some reason, it has to be disclosed in the privacy policy. If you think the privacy policy is lying, then it's easy enough to find the code responsible and create a scandal.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by SturgeonsLaw on Sunday October 25, 2020 @07:37AM (#24885498)
> Physical Features: We collect information about your physical features and dimensions, such as your estimated hand size when you enable hand tracking.

> Environmental, Dimensions and Movement Data: We collect information about your environment, physical movements and dimensions when you use an XR device.

> We use information we collect when you use Oculus Products for the purposes described in the Facebook Data Policy under "How do we use this information?", including to provide, personalise and improve the Facebook Products (including seamless integration between the Facebook Products); to provide measurement, analytics and other business services (including ads)

https://www.oculus.com/legal/privacy-policy/

It's right there in black and white, they measure the dimensions of the participant and the environment, link it to a Facebook account, and use it to target ads.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by KaiserPro on Sunday October 25, 2020 @02:04PM (#24888396)
Your over estimation of how good facebook are at room mapping is cute.

Do you know why those clauses are in the legal agreement? its because otherwise they can't make the slam cameras work. Which means you need light houses.

Also when you submit a bug, I'm pretty sure it uploads the state of the SLAM map, which would be impossible if they didn't have the legal cover.

Now thats not to say that if they had the tech they _would_ use those bits of information. However they don't because they really don't have the tech yet.

Firstly the features that the oculus extracts from the SLAM cameras really arn't great for room mapping. Well, the cameras are fine, the feature extractor isn't. it works short term, but not for long term, or dense reconstruction.

Secondly, streaming 4x slam cameras at 60hz isn't trivial in a lab, let alone on with a battery on wifi on a generic internet connection.

Thirdly, facebook dont have anywhere near enough GPUs do the required classification/mesh generation/segmentation etc.

Finally there isn't a RGB camera.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by osobo on Monday October 26, 2020 @02:44AM (#24893399)
Everything about the VR investment is a mid- to long-term bet. So "they really don't have the tech yet" doesn't really mean much, since they probably will have the tech in the next few years. Both in a better (data gathering) VR platform and better facilities to analyze the gathered data. Maybe it was built by naive techies but it is a new data stream and FB has shown that if they can mine it, they will.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by YokoZar on Sunday October 25, 2020 @10:18AM (#24886456)
As an advertiser, how would I take advantage of this? Can I click a box on Facebook to target my ads to people with small hands?
Re:Delete Facebook and You'll Lose All Oculus Games for Good by deepburner on Sunday October 25, 2020 @07:14AM (#24885417)
This has the trademark hackernews "why would anyone use dropbox just get an FTP account, mount it locally with curlftpfs, and then use SVN or CVS on the mounted filesystem" written all over it. Facebook has been involved in countless privacy scandals so that's the reason to believe this. Why you think it's easy for a random someone to dump a closed source, probably obfuscated piece of closed source embedded software and find a specific piece of code that does a specific thing is beyond me.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by saddlerustle on Sunday October 25, 2020 @07:22AM (#24885444)
As far as I know, despite the scandals facebook has never been shown to blatantly collect data without disclosing it in its privacy policy. It's unreasonable to assume it will start, in a niche product, over what most people probably find more sensitive than most of the data is collects.

It's "easy" for a competent software engineer, yes, not a random person. But I assume that's most of the people on HN.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by literallycancer on Sunday October 25, 2020 @07:54AM (#24885578)
You seem to live in a magical world where privacy policies matter and laws are enforced against corporations with unlimited legal budget.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by mannykannot on Sunday October 25, 2020 @08:43AM (#24885876)
The author of that post lives in a world where a) Facebook has actually made the specific disclosures being discussed here, and many more; b) making such disclosures has had, at most, only trivial negative consequences for Facebook; and c) not making such disclosures could provide the sort of evidence used in the legal and legislative constraints on Facebook's operations that are sometimes proposed and occasionally attempted.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by jiofih on Sunday October 25, 2020 @09:58AM (#24886295)
The average user does not read privacy policies. Remember Cambridge Analytica?
Re:Delete Facebook and You'll Lose All Oculus Games for Good by bnabueksbg on Sunday October 25, 2020 @07:12AM (#24885410)
The Oculus privacy policy indeed indicates that they collect "information about your physical features and dimensions" as well as "information about your environment, physical movements, and dimensions when you use an XR device".

Their information collection is a legitimate concern precisely because they have both the incentives (profiling and advertisement) and legal basis to collect it.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by ux-app on Sunday October 25, 2020 @05:46AM (#24885051)
don't be naive. If there is even a single penny to be made from mapping homes/bodies then it is already happening. Open your eyes.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by Fnoord on Sunday October 25, 2020 @08:31AM (#24885809)
Remember the outcry regarding Google Glass. They went with smart speaker instead and combined it with 360 degrees speaker. Its like how I remember Microsoft in ~2001. There was an RCE in Windows Media Player, and they patched it. But the update containing that patch also added DRM functionality. How they got away with that, I still don't understand.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by lkramer on Sunday October 25, 2020 @09:07AM (#24885999)
The difference is that other people was upset by people wearing google glass, effectively making the unwilling participants.

Google Home is people's own decision within their own home.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by snvzz on Monday October 26, 2020 @01:24AM (#24893054)
>Google Home speakers

You mean microphones.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by dylan604 on Sunday October 25, 2020 @12:54AM (#24883925)
> the one app that has already possibly acquired every user it ever will in the entire world.

Oh my me, please let this be true. That would mean anyone born from today forward will never sign up for Facebook. Eventually the billions currently using it will all just die off naturally, and the user base will shrink to zero because "possibly" nobody will ever use it again. beep beep beep beep beep. just my alarm clock waking me from a glorious dream.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by danielheath on Sunday October 25, 2020 @02:32AM (#24884249)
I don't know if I'm misreading, but I took "the one app" to refer to "virtual reality headsets".

I don't happen to agree with that assessment, but there are some good arguments for the idea that VR may not meaningfully grow from the size it is now.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by karatinversion on Sunday October 25, 2020 @04:38AM (#24884753)
FWIW, I read “the one app that has already possibly acquired every user it ever will in the entire world” to mean Facebook itself.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by mihaaly on Sunday October 25, 2020 @03:47AM (#24884563)
Your multiplayer argument was valid if VR gaming - or any VR, or perhaps any gaming - was multiplayer only. Or if VR was not available for any other activity than gaming! With the same effort you could argue not to use computers or your phone without logging into Facebook since those are for communication and collaboration! Multiplayer is one of the features not some exclusive condition to turn on your devise for god's sake! Even then mere sync certain(!) data from(!) a chosen(!) account was sufficient. Multiplayer works without Facebook, as we see with 'some' products.

Also tracking of individuals was NOT there for decades but for a population! Learn the difference. And still it was not all right at all if there was, there are laws made decades ago against unwarranted tracking and tracing! (so it is knowingly unwelcome, not being a nice things, especially for children, whatever loophole some make for themselves to do anyway!)

Also the complaint was not about others do more ad but that very few does real product development for the sake of good products instead of ad maximizing tricks and honeypots.

Get your thoughts in order please!....

Re:Delete Facebook and You'll Lose All Oculus Games for Good by nefitty on Sunday October 25, 2020 @06:27AM (#24885238)
The exclamation marks make your comment hard to read.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by op03 on Sunday October 25, 2020 @07:36AM (#24885490)
Good job. I recruit for Facebook. Send me you resume.

What people also don't get is Match making is a big problem while making babies too. Our Facebook Parenting portal makes baby making simple by requiring a Facebook account.

But its been a hard sell and we need people like you to enlighten the herd.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by jayparth on Sunday October 25, 2020 @07:58AM (#24885609)
Your comment is written weirdly so I don't really get your point but I think you are being sarcastic and calling the dude you replied to a bootlicker. But that person actually had a valid point here. Login with Facebook is a relatively well received feature for third parties. Why would a first party platform use a bespoke solution?

Hating on Facebook has now become a conformist thought pattern. There's plenty of Facebook to hate if you look, but most people just blindly apply their dogmatic hate everywhere.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by jiofih on Sunday October 25, 2020 @10:00AM (#24886314)
> Hating on Facebook has now become a conformist thought pattern

Is it so? Are you conveniently forgetting the privacy violations, data sharing with third parties and manipulation of public sentiment that FB was the agent for, not long ago?

Re:Delete Facebook and You'll Lose All Oculus Games for Good by jayparth on Friday October 30, 2020 @09:13AM (#24941843)
Your comment is actually pretty ironic.

You're saying hating on FB is justified. That's not my point at all, although I agree with you.

My point is that it's conformist, and aggressively conformist people will apply the hate blindly, like what's happening here.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by randomsearch on Sunday October 25, 2020 @05:16AM (#24884914)
VR is one of the few existential threats to Facebook’s dominance. Connecting with people is an obvious killer app of VR. That’s why Facebook bought Oculus.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by taneq on Sunday October 25, 2020 @06:50AM (#24885319)
This. Facebook bought Oculus for the same reason Google developed Android: As a response to a new platform that threatened to bypass their monopolies and render them redundant.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by seg_lol on Friday October 30, 2020 @09:34AM (#24942003)
If antitrust law was effective, it would prevent this kind of anti-competitive behavior.

How exactly, I'll leave that for the experts.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by KaiserPro on Sunday October 25, 2020 @01:52PM (#24888292)
its really not. The existential threat is that they don't operate their own platform.

VR isn't their end goal, AR is. The big bet is that AR will replace mobile phones. Owning the platform means profit from device sales and 30% cut of all apps sold. Thats the end game.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by Gunax on Sunday October 25, 2020 @01:20AM (#24884044)
You are probably right--but I don't understand why they are pushing this aside from wanting to further their Facebook application.

> The reason they are getting people to create accounts, which is obvious to anyone who has actually used an Oculus, is that the multiplayer matchmaking story right now is horrible, and it absolutely definitely needs to be replaced with something logical with cohesive friends lists. It is the exact reason Facebook is a nice way to login to mobile multiplayer games.

Can you elaborate? What's the issue with multiplayer games?

I own a Rift and I play (mostly Echo Combat) online... I don't see what's wrong with the games or why a facebook link would make it any better.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by postingawayonhn on Sunday October 25, 2020 @10:31AM (#24886560)
> I don't understand why they are pushing this aside from wanting to further their Facebook application.

Because they want to build an integrated services and hardware ecosystem just like Apple, Microsoft, and Google.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by bryan_w on Sunday October 25, 2020 @03:49AM (#24884570)
Having multiple login systems is an integrity/spam disaster waiting to happen. You have to reimplement whatever detectors and filters twice and hope that nothing messes up and lets Jim the perv who was kicked from messenger move onto courting Billy on the quest.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by derangedHorse on Sunday October 25, 2020 @06:26AM (#24885230)
Why should Jim’s history on Messenger affect his account on Oculus? If Oculus accounts truly were kept separate than whatever mechanism Jim used to find Billy with his Oculus account, he could’ve also used to find Billy on any other communication platform.

I saw one comment in a previous post who echoes my sentiment perfectly: Facebook has not only become a universal identity provider but is now providing universal authorization, which is a problem.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by jiofih on Sunday October 25, 2020 @10:02AM (#24886330)
Why isn’t HN offering Login with Facebook here right now? Would you be excited about that?
Re:Delete Facebook and You'll Lose All Oculus Games for Good by ericflo on Sunday October 25, 2020 @04:16AM (#24884674)
It's not at all about those things. This move is about entertwining Oculus and Facebook in such a way that Oculus can't be trivially broken apart from Facebook once antitrust regulators set their sights on the company.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by ben_w on Sunday October 25, 2020 @05:34AM (#24884995)
Regulators have a hard enough time believing true things about encryption and back doors — I expect that if regulators see FB do this and have a problem with it they will say “your problem, not ours” and order the split anyway.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by sgift on Sunday October 25, 2020 @08:15AM (#24885716)
We will see - this is exactly Facebooks strategy with Instagram right now: Arguing that they have invested so much effort to integrate it with Facebook services (which they were prohibited from) that it would be far too expensive to force them to change it back. I hope the regulators throw that in their face and order it anyway, but the jury is still out.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by mekkkkkk on Sunday October 25, 2020 @06:16AM (#24885182)
So the reason they require a FB account is only pure altruism to create a better multiplayer experience for customers? That's cool and not absurd at all.

Tuning the omnipresent Algorithm by your actions in VR might not be a major driver, sure. But locking you into the FB ecosystem and by extension increasing your exposure to FB controlled "personalized" content sure could be. Of course it will also feed back into the Algorithm as well, because why not.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by johncozen on Sunday October 25, 2020 @01:05AM (#24883965)
This comment reads like someone who’s is incredibly clueless regarding personal privacy.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by radu_floricica on Sunday October 25, 2020 @02:48AM (#24884305)
Please note that being clued in and being a zealot are very different things. Which is probably the greatest issue of our times - if you don't scream your support for something at the top of your lungs, you must be against it.

Nothing parent says suggest he's clueless. He just made a rather common sense observation that investing in a very niche hardware company has a very poor ROI if your goal is getting accounts. But by doing this he BETRAYED THE CAUSE, so you must call him clueless to put him in his place. Bah.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by TomSwirly on Sunday October 25, 2020 @05:23AM (#24884948)
I beg to differ. PP seems to see nothing wrong with Facebook breaking your property - that is, rendering your games and your hardware literally useless - simply because FB doesn't "care" about VR.

No. Wrong. This is clueless. If I spend a few hundred dollars to buy a headset and a game, Facebook has no legal or moral basis to take it away from me just because I won't use their other services.

It isn't a "privacy" issue. It's a theft issue. Being pro-theft is clueless.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by disgruntledphd2 on Sunday October 25, 2020 @07:03AM (#24885370)
Both of you can be correct.

FB shouldn't require an FB account for Oculus, and Oculus is not a major source of ad data for them. I replied up thread, but given the ubiquity of web and app tracking for FB, Oculus is almost certainly not incremental to their understanding of almost any user.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by radu_floricica on Sunday October 25, 2020 @03:32PM (#24889182)
Like disgruntledphd2 said. That's actually another very common fallacy - I defended parent, who wasn't criticising Facebook, so I must be pro-facebook and probably agree with everything they do. Just... what!?

The point touched was very very narrow: Facebook very likely doesn't invest in Oculus for the sake of getting facebook accounts. I'd probably argue that it's not even for the sake of getting more info about the users, though I haven't yet. But I definitely didn't say anything like "they can kill your hardware device if you give up your account".

I did criticise tribalism, polarisation and automatically assuming that a discussion has exactly two sides. Hint hint.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by jaen on Sunday October 25, 2020 @02:47AM (#24884303)
This comment reads like a lazy ad hominem attack with no rational explanation for its position.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by EricMausler on Sunday October 25, 2020 @01:11AM (#24884003)
Why develop a game for a niche if you can just bombard an entire demographic with the same ads that no one outside of that demographic sees until they polarize themselves into purchasing a game you've already developed
Re:Delete Facebook and You'll Lose All Oculus Games for Good by derangedHorse on Sunday October 25, 2020 @06:36AM (#24885271)
1) Finding your friends on Oculus could be done with Facebook connectivity rather than consolidating Oculus accounts with Facebook

2)Facebook is NOT close to capturing all users imaginable and this will help in their global strategy of acquisition in the future (as VR becomes ubiquitous)

3)Your biggest problem is that you can’t think of creative ways to use data. Game libraries and play spaces can give more information on user income levels, user activity on Oculus helps Facebook understand how much of their users time is spent in games typically outside of Facebooks purview (there’s no tracking cookies in Steam games), the hours of operation of the device can give information about a persons occupational status, etc.

Re:Delete Facebook and You'll Lose All Oculus Games for Good by disgruntledphd2 on Sunday October 25, 2020 @07:00AM (#24885358)
> 2)Facebook is NOT close to capturing all users imaginable and this will help in their global strategy of acquisition in the future (as VR becomes ubiquitous)

They really, really are. They have 2.7bn MAU, and even the people who no longer use the service probably still have accounts. They almost certainly have an account on 80% of all the people in the developed countries in the world.

Like, most of their recent growth has come from the developing world, because they subsidise internet access to juice the user numbers for the Street. They're not doing it to make money today, it's all about making sure that they are ubiquitous.

> 3)Your biggest problem is that you can’t think of creative ways to use data. Game libraries and play spaces can give more information on user income levels, user activity on Oculus helps Facebook understand how much of their users time is spent in games typically outside of Facebooks purview (there’s no tracking cookies in Steam games), the hours of operation of the device can give information about a persons occupational status, etc.

You are wildly underestimating the data that FB get from web/app tracking. Consider, if you're a gamer you probably visit game websites for socialisation or advice. The only benefit of the account stuff (from an ads perspective) is being able to sell access to Oculus users to Oculus app makers.

Like, FB already get pings from pretty much every website and app in existence, so they already know where people spend their time, no need for Oculus for that.

I personally think that tying Oculus to FB is a terrible idea which will get them in loads of trouble from an anti-trust perspective, but they're almost certainly doing it to reduce costs, rather than to get gamers data (which they already have, btw).

Re:Delete Facebook and You'll Lose All Oculus Games for Good by sudosysgen on Sunday October 25, 2020 @09:54AM (#24886275)
The problem of VR matchmaking is already solved via Steam. Oculus doesn't want to use steam, but most will agree that Steam is preferable to Facebook for matchmaking. It's a truly manufactured problem for a manufactured solution.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by beowulfey on Sunday October 25, 2020 @07:32AM (#24885479)
Personally, I think Mark Zuckerburg wants to run an OASIS. Merging Facebook and VR would be a long term strategy for generating the ultimate virtual second life.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by petre on Sunday October 25, 2020 @03:22AM (#24884447)
YT ad targeting is crap. I watch bicycle videos and get ads for potato chips, shampoo and food delivery services exploiting young people working as bike couriers. It's like cable TV hogwash detergent commercials reloaded.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by shajznnckfke on Sunday October 25, 2020 @03:43AM (#24884542)
I think part of the issue is that there’s less variety of video ad content out there than static ads. There may not be very many ad dollars out there producing and buying time for video ads you find interesting.
Re:Delete Facebook and You'll Lose All Oculus Games for Good by rtx on Sunday October 25, 2020 @04:49AM (#24884800)
They are more like tv ads done for branding.