Re:Delete Facebook and You'll Lose All Oculus Games for Good
by osobo on Monday October 26, 2020 @02:44AM
(#24893399)
Everything about the VR investment is a mid- to long-term bet. So "they really don't have the tech yet" doesn't really mean much, since they probably will have the tech in the next few years. Both in a better (data gathering) VR platform and better facilities to analyze the gathered data. Maybe it was built by naive techies but it is a new data stream and FB has shown that if they can mine it, they will.
Do you know why those clauses are in the legal agreement? its because otherwise they can't make the slam cameras work. Which means you need light houses.
Also when you submit a bug, I'm pretty sure it uploads the state of the SLAM map, which would be impossible if they didn't have the legal cover.
Now thats not to say that if they had the tech they _would_ use those bits of information. However they don't because they really don't have the tech yet.
Firstly the features that the oculus extracts from the SLAM cameras really arn't great for room mapping. Well, the cameras are fine, the feature extractor isn't. it works short term, but not for long term, or dense reconstruction.
Secondly, streaming 4x slam cameras at 60hz isn't trivial in a lab, let alone on with a battery on wifi on a generic internet connection.
Thirdly, facebook dont have anywhere near enough GPUs do the required classification/mesh generation/segmentation etc.
Finally there isn't a RGB camera.